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Zerve
Warrant Officer
Joined: Mon Oct 01, 2007 2:56 pm Posts: 586 Location: R.I.P. Lowca
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 SWGEmu Project Status:
This thread is meant to be a simple way to keep the community updated on tasks that the DEV team is currently working on.
Last updated: 2/26/2009 Each subject will be divided into several tiers of completion: 1.Packet work finished 2.Preliminary coding has begun. 3.Preliminary coding is done, and groundwork is in place to begin detailed refining. 4.Feature is ready to be implemented and is probably in internal testing on private Core3 Servers. 5.Feature has been implemented for public testing on SWGEmu Test Center.
We will try to update this every time the status of each section changes.
a. Features
1.Preliminary Features
Zoning in to world: Level: 5 HAM: Level: 5 Mail: Level: 5 Interface Elements (buff window, consent window): Level: 5 Chat: Level: 5 Guild Chat: Level: 5 Planetary Chat: Level: 4 Group Chat: Level: 5 Private Messages: Level: 5 System Messages: Level: 5 Combat Spam: Level: 5 Shuttles: Level: 5 Custom Avatar Creation: Level: 5 Planetary Travel: Level: 5 Skills: Level: 5 Trading: Level: 5 Grouping: Level: 5 Waypoints: Level: 5 Dancing: Level: 5 Music: Level: 5 Titles: Level: 5 Cell Movement: Level: 5 Mounts: Level: 5 tipping: Level: 5 Badges: Level: 5
2. Combat Features
HAM updates (Damage, attack cost): Level: 5 default attack: Level: 5 Dueling: Level: 5 Weapon speed/damage modifiers: Level: 5 Tangible Weapons/Items: Level: 5 Special Moves: Level: 5
3. Crafting
Crafting: Level: 5 Experimentation: Level: 5 Item Creation: Level: 5 Factory Crates (Identical Crafting): Level: 4
4. NPCs
NPC Zone in: Level: 5 NPC attack: Level: 5 NPC movement: Level: 5 NPC basic AI Level: 4
5.Player Housing, economy and municipalities
Structure Placement: Level: 5 Structure Administration (Ban, admin list, entry list, name, and maintenance: Level: 4 Guild Creation: Level: 5 Guild Administration: Level: 5 Disband Guild: Level: 5 Destroy Structure: Level: 5 Place city: Level: 0 City Administration: Level: 0 City Structure Placement: Level: 5 Citizenship: Level: 0 Harvesters: Level: 5 Resource Gathering: Level: 5 Bazaar: Level: 5 Vendors: Level: 4 Item Acquisition: Level: 5 Auctions: Level: 5 Quests: Level: 4 Missions: Level: 4 Camps: Level: 5 Containers: Level: 5
6. Galactic Civil War
NPC Factional recruiters: Level: 5 Factional Ranking: Level: 5 Factional Item Perks: Level: 1 Factional Base Placement: Level: 0
7. Jump To Lightspeed
Flight: Level: 4 Lightspeed: Level: 4 Ship Administration: Level: 2 Combat: Level: 0 Looting: Level: 0 Death: Level: 4 Quests: Level: 0 Waypoints: Level: 0 AI: Level: 0
____________________________________________________ The professions section will be broken up into several tiers of completion. 1.Preliminary research has been started. 2.Packet research is finished, programming has begun. 3.Profession has entered closed focus testing. 4.Profession has been put on Test Center for testing. 5.All profession features are finished, and verified working.
**PLEASE NOTE THAT THIS SECTION IS DUE TO CHANGE WITH THE UPCOMING COMBAT REVAMP AND FIXES**
b. Professions
Architect: Level: 3 Armorsmith: Level: 4 Artisan: Level: 3 Bio-Engineer: Level: 1 Bounty Hunter: Level: 4 Brawler: Level: 4 Carbineer: Level: 4 Chef: Level: 3 Combat Medic: Level: 4 Commando: Level: 4 Creature Handler: Level: 1 Dancer: Level: 5 Doctor: Level: 5 Droid Engineer: Level: 3 Entertainer: Level: 5 Fencer: Level: 4 Image Designer: Level: 5 Marksman: Level: 5 Medic: Level: 4 Merchant: Level: 2 Musician: Level: 5 Pistoleer: Level: 4 Pikeman: Level: 4 Politician: Level: 2 Ranger: Level: 4 Rifleman: Level: 4 Scout: Level: 4 Smuggler: Level: 2 Swordsman: Level: 4 Squad Leader: Level: 4 Tailor: Level: 3 Teräs Käsi Artist: Level: 4 Weaponsmith: Level: 3
__________________________________________________
The database section will be broken up into several different tiers: 1.Primary Planning and SQL template layout complete. 2.Database has begun to be populated. 3.Database is complete. 4.Database is in it's usable form and ready to be implemented. 5.Database is in for public testing on SWGemu Core 3 server.
c. Database
Creatures: Level: 4 NPCs: Level: 4 Item stats: Level: 4 Loot table: Level: 4 Resources: Level: 5 Static NPC spawns (Cities and POIs): Level: 3 Trainers: Level:5
__________________________________________________ ____ d. Edits and Updates
More information and sections will be added over time. Admins, moderators, If you edit this please document your edit in this formatting:
[Name of changer] [Date of change] [Description of change]
Seaseme - May 26th - Changed NPC zone in, attack, movement to level 5. Turned Skills to level 5. Seaseme - June 1st - Changed DB Trainers to level 5, Waypoints to level 4, factional ranking to level 4 Seaseme- June 4th - Added Music, Dancing, Shuttles, And titles and updated them to level 5. Also updated the NPC database to complete. Seaseme- July 07 - Updated Chat, Guild, Groups, missions and waypoints. Seaseme- August 24- put in Cell Movement and status Seaseme- September 14th - updated Vehicles and Tipping status. Seaseme- January 1st - Updated, Tipping, Resources, trading, harvesters, loot table, item acquisition, and planetary travel. Seaseme- January 16th - Updated structure placement, bazaars, venders, NPC Basic AI, Quests, and Cell Movement Seaseme- March 23rd - Updated all crafting list items to 4, soon to be 5. Updated Bazaars, and auctions. Seaseme- April 25th - Updated Default Attack to 5. Kyle- May 26th - Updated Crafting to 5 on experimentation and Item creation. Seaseme- July 13th - Updated Crafting to 5. Seaseme- October 20th – Added Professions Section and updated accordingly. Ekaika- October 23rd - Guild Chat & Interface elements bumped up to 5 Max - Nov13 - Added Droid Engineer Saromus - January 18th - Updated Professions: Ranger, Scout, and Squad Leader to 4. Saromus - January 19th - Added Badges, set to level 5. Saromus - January 28th - Moved Containers and Camps to appropiate category. Added Quests, Waypoints, and AI to JTL (set to Level 0), also added Factory Crates(Identical Crafting) under crafting, set to level 4. Seaseme - February 26th - Guild Administration to 5, Disband Guild to 5, Destroy Structure to 5, City Structure PLacement to 5, Harvesters to 5, Factional Ranking to 5, Bounty Hunter to 4, Combat Medic to 4, Commando to 4, Armorsmith to 4, Item Stats to 4.
This list is NOT in order of importance, or in any chronological order.
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| Wed Oct 22, 2008 4:34 am |
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cealla
Member Integration Officer
Joined: Thu Aug 07, 2008 11:41 pm Posts: 1680 Location: Detroit
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 Re: SWGEmu Project Status:
Thanks for the post Zerve!
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Cealla: Dancing Commando Extraordinaire - Alannah: Tailor and Architect
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| Wed Oct 22, 2008 8:50 am |
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Rubicante
Sergeant
Joined: Wed Jul 30, 2008 7:36 pm Posts: 391
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 Re: SWGEmu Project Status:
Thank you for posting this. It helps to see the status like this.
_________________ Semi-Official High Priest of the Imperial Order of the Black Hand
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| Wed Oct 22, 2008 8:39 pm |
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brokensoldier
Site Admin
Joined: Tue May 16, 2006 8:29 am Posts: 1857 Location: Planet Earth
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 Re: SWGEmu Project Status:
Nice to get an update - thanks for posting this.
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PLEASE show your support for Galaxies Reborn by voting for us every day: It takes less than a minute, but makes a world of difference.PRE-CU SWG FAQ HOW TO CONNECT _
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| Thu Oct 23, 2008 7:15 pm |
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jack the t man
Private
Joined: Thu Feb 19, 2009 2:21 pm Posts: 35 Location: Edinburgh
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 Re: SWGEmu Project Status:
thanks for posting this
_________________ J.Paterson
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| Sat Feb 21, 2009 4:00 pm |
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Zerve
Warrant Officer
Joined: Mon Oct 01, 2007 2:56 pm Posts: 586 Location: R.I.P. Lowca
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 Re: SWGEmu Project Status:
You're welcome.
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| Sun Feb 22, 2009 7:47 am |
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Red River
Master Corporal
Joined: Sat Jun 23, 2007 5:43 pm Posts: 115 Location: Lake Ontario
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 Re: SWGEmu Project Status:
that's kinda outdated actually..
_________________ if only Picard was a rebel...
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| Sun Feb 22, 2009 8:39 am |
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Zerve
Warrant Officer
Joined: Mon Oct 01, 2007 2:56 pm Posts: 586 Location: R.I.P. Lowca
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 Re: SWGEmu Project Status:
Red River wrote: that's kinda outdated actually.. Last updated: 1/28/2009Yea...
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| Sun Feb 22, 2009 9:39 am |
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jamesgreen82
Private
Joined: Sat Feb 21, 2009 4:37 am Posts: 20
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 Re: SWGEmu Project Status:
thanks 4 postin 
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| Sun Feb 22, 2009 2:35 pm |
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LordSniper
Master Corporal
Joined: Sun Aug 06, 2006 11:51 am Posts: 178 Location: Atlanta, GA
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 Re: SWGEmu Project Status:
Very Nice
_________________ Scout Moderator
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| Thu Mar 05, 2009 1:12 pm |
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Kayron
Private
Joined: Sat Jul 25, 2009 11:09 am Posts: 25
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 Re: SWGEmu Project Status:
Updates?
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| Sat Jul 25, 2009 12:08 pm |
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Jordy
Warrant Officer
Joined: Tue Sep 02, 2008 6:48 pm Posts: 790 Location: So Cal
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 Re: SWGEmu Project Status:
This is just a re-posting of the official updates from the swgemu website.
Right now the swgemu guys are working on a final revision of the underlying code that makes the game mechanics work. Because of this there have been very few updates to say professions over the last two months. However once they finish this code revision, it has been suggested that the final coding will go very quickly.
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| Sat Jul 25, 2009 12:35 pm |
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Kayron
Private
Joined: Sat Jul 25, 2009 11:09 am Posts: 25
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 Re: SWGEmu Project Status:
Oh, Ok thanks!
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| Sat Jul 25, 2009 12:54 pm |
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rafa316
Private
Joined: Thu Apr 10, 2008 5:39 pm Posts: 4
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 Re: SWGEmu Project Status:
everything seems to be going greate. One question thou, is the jedi profession available yet?
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| Tue Aug 04, 2009 1:15 pm |
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cealla
Member Integration Officer
Joined: Thu Aug 07, 2008 11:41 pm Posts: 1680 Location: Detroit
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 Re: SWGEmu Project Status:
rafa316 wrote: everything seems to be going greate. One question thou, is the jedi profession available yet? Hi Rafa! Welcome to GR! The emulator actually isn't finished yet. check your PMs.. I'm sending you some info:)
_________________
Cealla: Dancing Commando Extraordinaire - Alannah: Tailor and Architect
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| Tue Aug 04, 2009 2:22 pm |
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