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 Update for non-testers 
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Post Update for non-testers
Here's a brief rundown of what's working, what's partly working and what's not working yet. I hope it'll be interesting for those who are watching this from the outside.


Fully working:

-Travel (interplanetary and intragalactic)
-Surveying
-Sampling
-Resource stats
-Inventory
-Training (NPC and PC)
-Waypoints
-Mail
-Trade
-Emotes
-Communication
-Maps (overhead, radar, interplanetary)
-Banking
-HAM bars


Partly Working:

-Bazaar (This is mostly working perfectly but there are one or two bugs with non-instant auctions)
-NPCs (They are populated, but apart from trainers (who work perfectly) they give generic answers presently)
-Crafting (Schematics are visible, as are resource stat percentages, but schematics cannot be downloaded to the datapad yet, so actual crafting is not possible)


-Not working yet:

-Combat
-Quests
-Healing
-Mission Terminals
-Mobs
-Space
-Vehicles
-Pets

Feel free to ask any questions. Although we aren't allowed to post screenies or videos, we are allowed to answer questions.

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Last edited by khargash on Fri Dec 07, 2007 7:09 am, edited 1 time in total.

Thu Dec 06, 2007 3:54 am
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what do you mean by the fact "combat doesn't work" can you enter combat and it sucks or it just literally isn't working?

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Thu Dec 06, 2007 7:12 am
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Mr_Red_X wrote:
what do you mean by the fact "combat doesn't work" can you enter combat and it sucks or it just literally isn't working?


I mean that there are no working combat skills and no mobs, so literally " no combat".

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Thu Dec 06, 2007 7:29 am
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Where do pets fit in on that list?

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Thu Dec 06, 2007 10:20 am
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Pets are not even on the radar yet :( There are no MOB's in the TC yet. They did add groups last night and we gave it the once over and it looks to be stable.

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Thu Dec 06, 2007 11:09 am
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Nice , sounds good. Thx for the update!

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Thu Dec 06, 2007 2:13 pm
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Well, so long as we have them for release or at least shortly after. I really can't imagine them considering pets unimportant, what with them being a key example of pre-NGE and the large quantity of CH's who are comming to the emulator.

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Thu Dec 06, 2007 5:00 pm
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It wouldn't be a release without pets!
Everything aside from JTL will be included in the release.

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Thu Dec 06, 2007 5:18 pm
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JTL i can live with good ole starports...but i did enjoy the space fights and the chance to do something other than ground to ground combat.

I have a question, how is the quality of lag? is it choppy or smooth?

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Thu Dec 06, 2007 10:08 pm
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The server has no lag problems - if anything it would be your hardware specifications as thats the kind of lag you experienced in live SWG. I run at 20-30 fps all the time now adays and the box is being run on a home connection.

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Thu Dec 06, 2007 10:26 pm
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Thrin wrote:
It wouldn't be a release without pets!
Everything aside from JTL will be included in the release.


Excellent, I was just a bit worried because of something I read around here a few months ago. I guess it was probably SWGEmu as opposed to ANH. Essentially it was a list of dividing different aspects of the game into "Out with Launch", "Shortly after launch", and "eventually". Pets were under the latter.

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Fri Dec 07, 2007 6:48 am
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My fault, i forgot to mention pets.

A bit of an oversight, seeing as i was a CH for some time...

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Fri Dec 07, 2007 7:08 am
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Thank you very much for the update khargash

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Fri Dec 07, 2007 1:52 pm
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Im assuming that the reason combat isnt working is for small reasons only?......i mean swgemu's server has a somewhat working combat. Like i said, im assuming theres only small reason why combat isnt working on the ANH server. Theres alot of combat moves that work as far as executing the move but the damage part of it is borked.

Again am i right on this?

Im in no way comparing who has what working first because i know that ANH is working more deligently on everything but i am kinda curious on the combat issue and its present state.

Also, this would relate to vehicals to......just small problems with those?

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Fri Dec 07, 2007 4:29 pm
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My understanding of how they are building the software is that each system is built upon another system and the base system is crafting. Everything else in the game relies upon crafting, weapons, armor, med buffs, food, traps, etc. Kinda like building a brick wall, each brick is another system built upon a foundation, crafting being that foundation. Once the foundation is layed and stable.... really how hard is combat gonna be? Each skill just needs an equation created useing the numbers from crafted items to fill in the variables.

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Fri Dec 07, 2007 5:41 pm
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