It is currently Thu May 23, 2013 4:52 pm



Reply to topic  [ 6 posts ] 
"broken" Schematics
Author Message
Community Events Organizer
User avatar

Joined: Wed Mar 24, 2010 9:16 pm
Posts: 764
Location: New York
Post "broken" Schematics
any one who finds any other schematics that A) dont open, B) cant not be made, or C) does not work when crafted, post here

Confirmed by Diktator:

Diktator wrote:
Just a few schematichs that requieres (not optional) Inert gast as primary resource (not part of an optional module) only in Architech and Droid Engineer trees:
    - Advanced droid brain
    - Auto-Repair module
    - Clothing droid crafting station module
    - Control Unit
    - Creature Harvest module
    - Detonation module
    - Droid armor module 1
    - Droid brain
    - Droid combat module
    - Droid repair module
    - Droid sensor package
    - Effects module (all six)
    - Electronics GP module
    - Electronics memory module
    - Energy distributor
    - Food droid crafting station
    - Level 1-6 Droid data module
    - Level 1-6 Droid item storage module
    - Level 1-6 Droid Medical module
    - Level 1-3 Droid Structure maintenance module
    - Light ore mining unit
    - Merchant barker module
    - Micro sensor suite
    - Ore mining unit
    - Power conditioner
    - Scout trap projectile unit
    - Ship component crafting module
    - Stimpack dispenser module
    - Structure droid crafting station
    - Unprogrammed droid command module
    - Weapon droid crafting station module
I skip the schematics that requieres (not optional) some of the modules here listed so the list, in fact, is quite longer, this means I didn't put in this list all 3 mineral harvesters since they require the ore mining unit.

True that crafting stations does not require inert gas (didn't notice the modules were all optional) but that's not the point. The problem is the lack of inert gast as resource (frog or spawn) because it can break crafting professions (droid engineer is completely broken) and we cannot test if their schematics are correctly crafted or there are bugs which is the porpouse of a test server.

_________________
Rilkin Boken-Master Smuggler/Master Commando
Asxoss-Master CH/Master Swordsman/44xx fencer/politician Guildleader of BGH
Galaxies Reborn Meet & Greet Organizer


Tue Aug 24, 2010 9:11 am
Profile YIM
Master Corporal
User avatar

Joined: Mon Sep 11, 2006 11:24 am
Posts: 173
Location: US,EH,NY
Post Re: "broken" Schematics
Yeah, I will help ya out and continue this :p . I have seen alot of schematicts that are not working 100%, I start posting them all here. I'll update dayly, would help if the Factorys would work and you could remove the crafted items from the Factorys :p . Also the System alows you to continue to craft items even when your Inventory is full and the message onscreen shows up: "Inventory Overload - Cannot Move".

*All the schematics are not 100% working, Not Craftable, Bugged in Experimental Step, Customization Step not working or Missing Resources all are Based on Full Master. Enhancements in general can be added, but the added Enhancement (stats) will not show up on the crafted item at all.

Crafter: Armorsmith

1. Tantel Armor Segment:
Experimental Step works, but you have (0) experimental points available.
2. Ubese Armor Segment:
Experimental Step works, but you have (0) experimental points availabe.
3. Padded Armor Segment:
Experimental Step works, but you have (0) experimental points available.
4.Kinetic Protection Armor Layer:
Experimental Step works, but you have (0) experimental points available.
5. Chitin Armor Segment:
Experimental Step works, but you have (0) experimental points available.
6. Advanced Ubese Armor Segment:
Experimental Step works, but you have (0) experimental points available.
7. Advanced Armorweave Segment:
Experimental Step works, but you have (0) experimental points available.
8. Advanced Bone Armor Segment:
Experimental Step works, but you have (0) experimental points available.
9. Bone Armor Left Bicep:
Item Customization Step missing, can't color item.
10. Bone Armor Left Bracer:
Item Customization Step missing, can't color item.
11. Bone Armor Right Bicep:
Item Customization Step missing, can't color item.
12. Bone Armor Right Bracer:
Item Customization Step missing, can't color item.
13. Bone Armor Chestplate:
Item Customization Step missing, can't color item.
14. Bone Armor Boots:
Item Customization Step missing, can't color item.
15. Bone Armor Gloves:
Item Customization Step missing, can't color item.
16. Bone Armor Helmet:
Item Customization Step missing, can't color item.
17. Bone Armor Leggings:
Item Customization Step missing, can't color item.
18. Mabari Armorweave Belt:
Item Customization Step missing, can't color item.

Can't Craft Right Now
*Unknown need to pickup some resources first to craft them.

1. Kashyyykian Black Mountain Armor Segment
2. Kashyyykian Ceremonial Armor Segment
3. Advanced Kashyyykian Black Mountain Armor Segment
4. Advanced Kashyyykian Ceremonial Armor Segment

<CONTINUE>

_________________


Last edited by Kijek on Wed Aug 25, 2010 7:42 am, edited 7 times in total.



Wed Aug 25, 2010 3:17 am
Profile
Master Corporal
User avatar

Joined: Mon Sep 11, 2006 11:24 am
Posts: 173
Location: US,EH,NY
Post Re: "broken" Schematics
Crafter: Tailor
*Cloth have a strange bug, doubles item informations. Looks like this:

Old Items:
Variation Of: Casual Shoes
Condition: 100/100
Variation Of: Casual Shoes
Condition: ###/###
Volume: 1
Object Creator: Sepheiroth
Serial Number: (y73c23ic)

Items Created at 8/25/2010:
Condition: 100/100
Variation Of: Casual Shoes
Condition: ###/###
Volume: 1
Object Creator: Sepheiroth
Serial Number: (y73c23ic)

The Condition show up double once with Stat (100/100) and once without stat (###/###)when you exsamine item. All the conditions on Tailor Items seem to be the same conditions through out the craftable items (100/100), sorry for the late info, but I just noticed it :p . At Item Assembly you see in the Top Right (Object Screen) on the buttom (under Object) a Fiber Panel (on the ground), I seen this only so fahr at Tailor: (All) Bandolier, (All) Belt, (All) Bodysuit, (All) Bracelet, (All) Cloak, sorry for the late info, but I just noticed it :p.

1. Suit Belt:
Once you hit (Next) you get a onscreen message: "This item is currently not craftable." Will not craft item, must cancel to stop crafting (click on loading screen X to close, or be loading forever).

2. Ithorian Sports Pullover:
Can't be Crafted, Missing Resources, Typo: This Item wants the following Resources to craft the Item:
1. (2) Reinforced Fiber Panel (oK)
2. (30) Inert Petrochemical (oK)
3. (45) Metal Item (We can't craft "Metal Item" its totaly unknown to me unless you mean "45 units of metal" instead of Metal item)
4. (2) object/tangible/component/clothing/shared_synthetic_cloth. iff (We can't craft this item, unless its called "Symthetic Cloth") :p

3. Grand Mayoral Robe:
Typo: There is just a little typo here, in the Ingredients list there is a ingredient listed called object/tangible/component/cothing/shared_trim.iff but it should be called Synthetic Cloth, just wanna let ya know.

4. Ithorian Merchant's Robe:
Can't be Crafted: This Item can't be crafted, no ingredients have been added, just tells you to add: "Requires 0 units of %TU.".

5. Tech Pack:
Can't be Crafted: This Item can't be crafted, no ingredients have been added, just tells you to add: "Requires 0 units of %TU.".

*All Items, but the once listed above work I crafted them all for this list. If you have any problem with any of the schematics that is not listed, please fell free to add them. You never know it could have been changed.

_________________


Last edited by Kijek on Thu Aug 26, 2010 4:40 am, edited 9 times in total.



Wed Aug 25, 2010 5:00 am
Profile
Master Corporal
User avatar

Joined: Mon Sep 11, 2006 11:24 am
Posts: 173
Location: US,EH,NY
Post Re: "broken" Schematics
Medic Schematics:

1. Advanced Chemical Release Duration Mechanism:
Missing Resource: Class 4 Liquid Petro Fuel

2. Small Stimepack - C:
Miss Match/Typo/Missing Schematic?: You need 1 Chemical-dispersion Mechanism, But the schematic is missing, or has been miss typed for the Dispersion Mechanism (available).

3. Stamina Wound Medpack - B:
Miss Match/Typo/Missing Schematic?: You need 1 Chemical-dispersion Mechanism, But the schematic is missing, or has been miss typed for the Dispersion Mechanism (available).

4. Strength Wound Medpack -B:
Miss Match/Typo/Missing Schematic?: You need 1 Chemical-dispersion Mechanism, But the schematic is missing, or has been miss typed for the Dispersion Mechanism (available).

5. Quickness Wound Medpack -B:
Miss Match/Typo/Missing Schematic?: You need 1 Chemical-dispersion Mechanism, But the schematic is missing, or has been miss typed for the Dispersion Mechanism (available).

6. Constitution Wound Medpack -B:
Miss Match/Typo/Missing Schematic?: You need 1 Chemical-dispersion Mechanism, But the schematic is missing, or has been miss typed for the Dispersion Mechanism (available).

7. Action Wound Medpack -B:
Miss Match/Typo/Missing Schematic?: You need 1 Chemical-dispersion Mechanism, But the schematic is missing, or has been miss typed for the Dispersion Mechanism (available).

*All Items, but the once listed above work I crafted them all for this list. If you have any problem with any of the schematics that is not listed, please fell free to add them. You never know it could have been changed.

_________________


Last edited by Kijek on Thu Aug 26, 2010 4:39 am, edited 4 times in total.



Wed Aug 25, 2010 6:37 am
Profile
Master Corporal
User avatar

Joined: Mon Sep 11, 2006 11:24 am
Posts: 173
Location: US,EH,NY
Post Re: "broken" Schematics
Combat Medic Schematics:

1. Advanced Dispersal Mechanism:
Missing Resource: Class 2 Liquid Petro Fuel.

2. Advanced Infection Amplifier:
Missing Resource: Eleton Reactive Gas.

3. Resilience Compound:
Missing Resource: Tolium Reactive Gas, Class 1 Radioactive.

*All Items, but the once listed above work I crafted them all for this list. If you have any problem with any of the schematics that is not listed, please fell free to add them. You never know it could have been changed. Only problem here is the Class (X) Liquid Petro Fuel and the Reactive Gas. Also most of the Combat Medic Items seem to be useless at this point, atleased non are working (exceped the heal stims) in PvP or/and PvE.

_________________


Wed Aug 25, 2010 7:29 am
Profile
Corporal

Joined: Wed Jun 10, 2009 2:39 pm
Posts: 82
Location: In a galaxy far, far away
Post Re: "broken" Schematics
Architect schematics with 0 experiment points:

    - Cabinet
    - Chest (brownish one with an arch shaped top)
    - Toolchests (both)
    - Cafe Chair
    - Cafe Table
    - Chair (1st one, red)
    - Cheap Cafe Table

I will update this list as I find other schematics (of any profession) with this problem.


Thu Aug 26, 2010 9:14 am
Profile
Display posts from previous:  Sort by  
Reply to topic   [ 6 posts ] 

Who is online

Users browsing this forum: No registered users and 1 guest


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Jump to:  
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group.
Designed by STSoftware for PTF.

phpBB SEO