| Author |
Message |
|
Waveman630
Warrant Officer
Joined: Thu Aug 24, 2006 4:50 pm Posts: 561 Location: NJ
|
big asteroids makes sense, but if we can get injured then npcs should too, they fly right in to them when u get a bead on them and they jsut bounce off. its rediculous
_________________ Dark Legion Warriors-Co leader. We are recuriting, All imp pvp guild all proff welcome just pm me if u have questions
|
| Wed May 30, 2007 1:53 pm |
|
 |
|
Riyu
Master Corporal
Joined: Sun May 20, 2007 7:06 pm Posts: 151 Location: Oswego IL
|
Waveman630 wrote: big asteroids makes sense, but if we can get injured then npcs should too, they fly right in to them when u get a bead on them and they jsut bounce off. its rediculous
oh of course but it would be a huge benifit in dog fights and skills to see who is a better pilot, which also gives more *star warsy* feel. like it would be pretty cool if people could hire a good pilot and whatnot. . . I know I would : )
_________________
|
| Wed May 30, 2007 1:58 pm |
|
 |
|
Village Baka
Master Corporal
Joined: Sun Mar 25, 2007 11:30 pm Posts: 116 Location: Arizona. D8
|
I'm not even going to try and respond to each post, so here's what I think:
I really don't like this idea.
I know most everyone here is all for making the game more complex and deep, but there has to be a line somewhere. Not everything has to be a matter of player skill.
|
| Wed May 30, 2007 3:29 pm |
|
 |
|
Monosyllabic
Warrant Officer
Joined: Fri Jun 23, 2006 2:26 am Posts: 701 Location: Lost Somewhere In Space.
|
i dont think people are at all talking about the cosmetic asteroids that apear out of no where....specially when going through an asteroid belt. but hey i might be wrong there...i think what everyone are talking about are the large asteroids/asteroid feilds in which are actually targetible..and their neighbouring large asteroids.
for example, Tatooine..now im running of memory but i believe 3-5km out from station there is a large asteroid belt. with i think its hutt's and some other Npcs...ok admittedly the asteroids are close together, but they are more than navigationible (spelling).. even with a lower spec computer. those asteroids are already spawned when you enter the system, (i think someone correct me if im wrong please)...and if they're not they do spawn well before you get close enough to hit into them.
i dont understand how this will discourage people from space. its not like huge sectors are filled with asteroids...if you dont think you've got the skill to go through one. hell go over or under one....space tends to move in 3 dimensions...as for drawing out travel times...with a basic 53 TS L1 engine. in a ship with a 0.9 speed modifier. your still moving at a speed of 477. (random chasis...)so in either case it wouldnt be hard nor long to fly over or under these belts.
as for quests that spawn inside asteroid belts like some of Storm Squads T3 missions. in endor....Lok...or where ever...they asteroids are still large enough to navigate...fly...and fight effectively...hell i play JTL on a laptop thats built for word processing...and can barely...and i mean barely run swg itself.
now tbh. i'd love it to be implimented. nothing like being chased in an A wing by some tie/adv, and see who can make it out of the other side of an asteroid belt. but no harm done if its not...
*ps...i'd say nebulars should disable the recharge rate of a shield untill your out of the nebular with out damaging your shields....based solely on the fact that anything over a single 3.6k max damage L8 with 0.625 vs S/A (borstel..) on Wo4 will nicely take out your shields..and prob need one last shot to finish you off... and unless you shunt like crazy...and can avoid (depending on who your flying against of course), the recharge is doubtfully going to do you any good in the end anyway). on the other hand this would of course bring a lil more tactics into the game, (some pilots are discouraged when loosing their comp's abilities like recharge) specially when you have those pesky PoB's after you for example*
*i apologize in advance for my spelling its half past 4 in the morning...and best i can do atm*
_________________

Vote ChixDigit for President!
|
| Wed May 30, 2007 8:35 pm |
|
 |
|
Village Baka
Master Corporal
Joined: Sun Mar 25, 2007 11:30 pm Posts: 116 Location: Arizona. D8
|
No, we have taken into consideration the small stuff. I think we have a general consensus that small stuff + damage = no.
I just think that this would be a bad idea. It's an unnecessary complication. And nebulas affecting shields would be even worse; if you get chased into one, the person chasing you gets an unfair bonus. And if you would never get chased into a nebula to begin with, there's not much reason to implement it in the first place, is there?
|
| Thu May 31, 2007 1:40 am |
|
 |
|
Monosyllabic
Warrant Officer
Joined: Fri Jun 23, 2006 2:26 am Posts: 701 Location: Lost Somewhere In Space.
|
well normally. if your being chased..you choose your own direction (as the chase'e), and the chaser is behind you...otherwise whats the point of chasing....
as for the so called advantaged...i fair to see how this is unfair....lets take two ships...both in pvp...both pvp ready...so they're stocked of chaff..and on missiles each
Ship A fly's into nebular....ship B is following...both ships have their shield recharge canceled out... why is this unfair?
Ship A flys into nebular somehow ship B gets a lock and launched a Irec-2 missile. the missile hits.....the shields are down...ship B still has to either A get another lock...or B fly into the nebular...a ship circling a nebular is unlikly to get a second lock on anyone flying defensively....ship A can still use shunt to get to full shields once again...all thats happerning is that for a breif moment...(whilst flying through the nebular) your shiled recharged is reduced to 0....your shield energy stays the same.
now Ship A...flys against POB A...attacks the POB...cant seem to get in enough attacks to run down its shields and destroy it...due to a competant crew and shunts to keep it active. etc..so instead it leads it into a nebular (WOLAH! tactics..)...this causes the shunt ability to be the sole dependant for recharging their shields....
how about this one for you? Ship A....and Ship B are in a tight turn fight...they both aim up...both fire bang..they both hit...ship A's got no armor left on his front side and his sheilds dead nearly..he makes a dash for a nebular...ship B's following close behind, ship A's now in the middle of the nebular...ship B's determined to finish this and all of a sudden!../nBlast and boom ship b's dead....(yes still possible with out Nebulars reducing the recharge rate...but a hell of alot harder)...
as for asteroid belts....perhaps unnecassary...but hugely fun,
imagine it. you've just jumped into the system, your awings up against 2 Tie/Oppys ... an RGI....tie/Adv...the Tie/Oppy's are jousting you trying to get tri link missile locks...the RGI is turn fighting you and the adv is pulling round with wider swings on the turn to get easier locks...you look to your left...and boom asteroid feild...the gutsy pilot makes a dash for it...and dodges rocks....
in essence...it would bring something new to space... it'd give you the chance to make gutsy choices..because personally ok this might just be me here...in this situation i'd rather take my chances in the asteroid belt dodging rocks and trying to kill a Rgi and a tie advance in a tight turn fight...whilst basically eliminating the oppressors Missile lock oppertunitys...
it opens up a whole new expansion in the means of tactics...and could bring some real challenges to space as well..if navigation is the trouble for concern...fly over it...or fly slower....
but meh thats just my two pence....
_________________

Vote ChixDigit for President!
|
| Thu May 31, 2007 4:53 am |
|
 |
|
Village Baka
Master Corporal
Joined: Sun Mar 25, 2007 11:30 pm Posts: 116 Location: Arizona. D8
|
The shield recharge thing would be unfair because it gives a defensive impairment to both players, even though one is attacking (the chaser) and one is defending (the chased). Unless its a skirmish with multiple pilots on both sides, the attacker won't have to worry about being hit. The defender, on the other hand, is now in trouble because his shields won't recharge even if he can dodge the other's attacks.
Just because a person is in space does not mean they are prepared for PvP, either. Not everyone has countermeasures or a ship that can outmaneuver their opponent. You don't have to be looking for a PvP dogfight to get into one, either. Me and a Rebel player (I was Imperial at the time) were out shooting down pirates for loot, and one of my shots accidentally plastered his ship right in the face. I'm sure you can see were this is going.
|
| Thu May 31, 2007 1:10 pm |
|
 |
|
Tibor
Sergeant
Joined: Fri Jul 06, 2007 7:12 pm Posts: 252 Location: Tennessee
|
Space stations and large asteroids, yes.
player or NPC ships and little rocks, nono.
Player and NPC ships: Yah it would be totally unfair to have some noob pilot or tier 1 TIE smash into you.
Little rockies: If your shields can deflect lasers they can probably handle small rocks >.>
|
| Sun Jul 29, 2007 2:47 pm |
|
 |
|
Rakakakishu
Sergeant
Joined: Tue Aug 29, 2006 5:33 pm Posts: 435 Location: Tucson, AZ
|
perhaps a toggle system? like to make it harder for those hard core pilots u can allow asteroid damage? but then who would turn it on?
_________________ Pyroise - Jedi Knight - Gorath
"When i gazed upon you my love, our blades clashed...and you smiled right back at me" - Me on the last day of being a Pre-CU Jedi.
|
| Sun Jul 29, 2007 3:48 pm |
|
 |
|
c_cable
Master Corporal
Joined: Sun Jul 01, 2007 4:32 pm Posts: 177 Location: Ak
|
yea i think everyone needs to cool down on all these little ideas that they fell simply must be implemented. is having asteroids cause damage really gonna make the game so much better? are stupid things like adding kids gonna take it to the next level? lets focus on bugs and glitches, not meaningless stuff.
|
| Sun Jul 29, 2007 8:22 pm |
|
 |
|
Riyu
Master Corporal
Joined: Sun May 20, 2007 7:06 pm Posts: 151 Location: Oswego IL
|
c_cable wrote: yea i think everyone needs to cool down on all these little ideas that they fell simply must be implemented. is having asteroids cause damage really gonna make the game so much better? are stupid things like adding kids gonna take it to the next level? lets focus on bugs and glitches, not meaningless stuff.
well this is basicly like gameing *ideas*, people just like to state their oppinons on stuff : ). i do agree with you though but yea some ideas are lame but its ideas non the less. Anyways i think most of these ideas will come out in updates after the game is out, not making it longer to release.
_________________
|
| Sun Jul 29, 2007 9:16 pm |
|
 |
|
Lt-elder
Chef Rep
Joined: Wed Sep 06, 2006 7:59 pm Posts: 358 Location: Virginia
|
I voted no.. Reason being if you fly alot like me(ALOT ^^), you come to realize that "You know...I'm really glad that on top of the 15 or so tier 4s on me, i don't have to worry about these flying rocks."
_________________
 "With hope in our hearts and bricks in our hands, we sing for change."
PLEASE show your support for Galaxies Reborn by voting for us every day: It takes less than a minute, but makes a world of difference.PRE-CU SWG FAQ HOW TO CONNECT _
|
| Mon Jul 30, 2007 7:02 am |
|
 |
|
will hunt
Corporal
Joined: Wed Aug 29, 2007 8:11 pm Posts: 67 Location: california
|
i'd love to have damage in there i mean in practically anihalate the oposition in an astroid feild, i mean who wouldn't hide in there to ambush a star destroyer, or ambush a patrol of ties or something, then if there's any problem you could always just run away into one and slip through so they pretty much lose you or run into stuff
_________________ ***WANTED***
William Barrett Michael Hunt
Wanted for:
Stealing 16 AT-ATs
Aiding Rebel Forces
Hiding Jedi Conspirators
Leading the Rebellion on Mandalore to full independence
***interruption to transmission***
ke nu'jurkadir sha mando'ade
|
| Sun Sep 02, 2007 4:19 pm |
|
 |
|
Mr_Red_X
Member Integration Officer
Joined: Fri Jun 15, 2007 2:08 pm Posts: 1021 Location: The land of green ginger- It was built by a magician!
|
it would be cool. I think that there should be Ramships too.
_________________
 ]Vote for Galaxies Reborn
|
| Mon Sep 03, 2007 8:21 am |
|
 |
|
NictaPiway
Sergeant
Joined: Thu Jun 01, 2006 2:52 pm Posts: 393 Location: Ferris State University
|
c_cable wrote: yea i think everyone needs to cool down on all these little ideas that they fell simply must be implemented. is having asteroids cause damage really gonna make the game so much better? are stupid things like adding kids gonna take it to the next level?lets focus on bugs and glitches, not meaningless stuff. Honestly yes, and its not like there were that many large asteroids, and even when you are near them its not that hard to go around them (i have a crapy pc and i can do it) , this just adds more tatics and maybe could be seen as rp.
But i do agree we need to make sure all of the bugs, glitches and other major problems are taken care of first
_________________
 First rule of flying: Love.
You can learn all the math in the ‘verse, but you take a boat in the air, and don’t have love, and she’ll shake you just as sure as the turnin of the worlds.
Love keeps her in the air when she autta fall down. Tell ya’ she’s hurtin’ before she keens. Love makes her a home…
|
| Tue Sep 04, 2007 12:30 pm |
|
 |
|