|
It is currently Thu Jul 29, 2010 2:38 pm
|
Why do no other MMO's have crafting like in SWG?
| Author |
Message |
|
karadan
Private
Joined: Wed Dec 17, 2008 5:53 am Posts: 19
|
 Why do no other MMO's have crafting like in SWG?
I still can't believe no other MMO's have used a similar model for the way crafting worked in SWG. It was so well conceived. For me, crafting was the main reason the game owned so much. I am still in awe of how we were able to make an infinite amount of truly unique items (unless from a factory schematic). Because of this, the good crafters on the server carved themselves a name and, well, became famous for making uber weapons/armour, etc.. I am still staggered by the lunacy which SOE displayed to 'make the game better' by deleting all these magnificent features. Way to dumb down a game huh? The sure-fire way to kill any economy would be to take away 90% of the tools people used to be able to use to make items and therefore, a rich and diverse player-driven economy. My dad is a business management consultant. I told him about what SOE did. He said it sounded like a classic case of a proposed business model gone wrong because the 'blinkers' had been put up on the guys in charge. Apparently many businesses who want to make a large change and usually have good intentions, get a little bit lost in the process and lose sight of what their original mission was. When this happens, it is easy for human emotions to get in the way when things start to go wrong, ie, pride. In the case of SOE, they probably felt they had spent so much money on making the changes that they weren't prepared to admit they'd made mistakes. Not only that, they weren't prepared to have contingencies if in fact it didn't work (classic mistake). If a business has an aim which requeires change, this aim will usually stay the same during the process but the way in which you reach that aim may change several times. This is another enormous error on the part of SOE. They stuck to their guns in how they were to achieve the aim, and in doing so, alienated 90% of their customer base. Anyway, back on track  Why have no other MMO's taken the crafting model from SWG and added it to their own? We all know the crafting in WoW is a joke. I currently play Eve Online and even though the economy is seriously good, there is still only a fraction of the things you can do with crafting. Having stats on minerals and gasses was a truly amazing idea. Real thinking out of the box stuff. Just that would have created a vast amount of different items but they took it futher by taking item parts, character abilities, city type, crafting station stats, attachments and other variables into account. I dream of a day when i can use these features again in the EMU but i also dream of a day when other companies realise the true potential of such a model for crafting. It boggles the mind how such a fundamentally beautiful concept can be overlooked by the developers of new games. I just hope the new Star Wars MMO will include this diversity of item creation. I have a bad feeling that they won't even include player cities, though...
|
| Fri Dec 19, 2008 5:32 am |
|
 |
|
khargash
Chief Warrant Officer
Joined: Wed Jun 28, 2006 8:09 am Posts: 2216 Location: London
|
 Re: Why do no other MMO's have crafting like in SWG?
I think it's because it was so complicated. I mean, even to make simple items you had to understand the concepts behind schematics, resource quality, resource stat application, experimentation.
For advanced crafting (i.e. making the best armour possible) the equations on how to experiment practically took a maths degree to understand.
Your WoW-generation, lowest-common-denominator gamer doesn't have the patience for this kind of thing.
But of course this is one of the things that makes SWG unique. I don't believe that we'll ever see another MMO where crafting is as complex as it was/will be on SWG.
_________________
|
| Fri Dec 19, 2008 5:45 am |
|
 |
|
cealla
Member Integration Officer
Joined: Thu Aug 07, 2008 11:41 pm Posts: 1680 Location: Detroit
|
 Re: Why do no other MMO's have crafting like in SWG?
karadan wrote: I dream of a day when i can use these features again in the EMU but i also dream of a day when other companies realise the true potential of such a model for crafting. It boggles the mind how such a fundamentally beautiful concept can be overlooked by the developers of new games.
QFT!!! My first reaction to the subject of this post was "pfff 'cause they SUCK". but Khargash is totally right.... khargash wrote: Your WoW-generation, lowest-common-denominator gamer doesn't have the patience for this kind of thing. Having such a comprehensive crafting system means having a totally different kind of game, one in which some players dedicate themselves to crafting. it doesn't really fit in with the quest-kill-rinse-repeat model. SWTOR seems like a play to the WoW genre... I'd be surprised if they had some kind of dynamic crafting system. Pleasantly surprised, but surprised. I miss crafting 
_________________
Cealla: Dancing Commando Extraordinaire - Alannah: Tailor and Architect
_
|
| Fri Dec 19, 2008 6:09 am |
|
 |
|
Sousuke
Master Corporal
Joined: Fri Aug 08, 2008 7:59 pm Posts: 119 Location: Philadelphia
|
 Re: Why do no other MMO's have crafting like in SWG?
cealla wrote: Having such a comprehensive crafting system means having a totally different kind of game, one in which some players dedicate themselves to crafting. it doesn't really fit in with the quest-kill-rinse-repeat model. SWTOR seems like a play to the WoW genre... I'd be surprised if they had some kind of dynamic crafting system. Pleasantly surprised, but surprised. I miss crafting  I really agree with all of the posters here, but this paragraph is 100%-right-on. The quest/loot system of current MMOs is just stale in my book, even though it seems like every new game follows this pattern. I absolutely loved the PvP in SWG. But, for as much as I loved some of the unique aspects of PvP, it wasn't that supremely different from what can be found in a few other games out there. What really set SWG apart from me was the economy, and I think it's easy to overlook the huge impact the economy had on the game. I mean, it was a completely player controlled system. If you were a combat player, you absolutely could not rely on yourself. It wasn't just a mindless loot-o-rama, you had to buy good gear from crafters. And I think the economy made PvE so much more interesting. You had to go out and hunt the particular monsters or animals that were most in demand by the crafters. Your hunting itinerary had to be changed regularly with the shifting economic demand, and that made for a more varied and enjoyable PvE experience. Plus, as any crafter will tell you, crafting was its own form of PvP itself. It wasn't the type of PvP with vibro knucklers and explosions, but a more subtle kind. As a resource merchant on Bloodfin, it was me against all the other resource merchants out there. Before the vendor search feature, it was all about getting a prime location (aka outside Coronet) and advertising effectively. I had to compete with everyone else's prices, but still maintain an acceptable profit margin. I needed to play the bulk power dealers off against each other to get the best possible price. And the experience was similar when I became an artisan and chef crafter. Really, the unique crafting system and player controlled economy were what made SWG the game that it was.
_________________
Last edited by Sousuke on Fri Dec 19, 2008 7:22 am, edited 1 time in total.
|
| Fri Dec 19, 2008 7:04 am |
|
 |
|
Flizow
Corporal
Joined: Tue Dec 02, 2008 12:06 pm Posts: 91
|
 Re: Why do no other MMO's have crafting like in SWG?
We won't be seeing a complicated crafting system for awhile.
On a side note, what kind of crafting system will Darkfall have?
|
| Fri Dec 19, 2008 7:06 am |
|
 |
|
Rubicante
Sergeant
Joined: Wed Jul 30, 2008 7:36 pm Posts: 391
|
 Re: Why do no other MMO's have crafting like in SWG?
Flizow wrote: We won't be seeing a complicated crafting system for awhile.
On a side note, what kind of crafting system will Darkfall have? When I asked in a the newb section a mod told me it would be closer to SWG than to WoW, but that was over a year ago so that could have changed or he could have been wrong to begin with. But it looks like it will be at least somewhat more complex than in WoW due to the fact that nearly every item is player craftable.
_________________ Semi-Official High Priest of the Imperial Order of the Black Hand
|
| Fri Dec 19, 2008 7:13 am |
|
 |
|
karadan
Private
Joined: Wed Dec 17, 2008 5:53 am Posts: 19
|
 Re: Why do no other MMO's have crafting like in SWG?
I actually find that quite upsetting. The fact that games makers feel they have to make a game more simple because stupid people make up the majority of the demographic... I hate my intelligence being insulted. I want a game which is TOUGH. I want a game where survival of the fittest is the way of the world. This is the reason i currently play Eve Online. It has a very steep learning curve. This consequently pushes out all the WoW nubs and just leaves quality, level-headed players who enjoy a challenge. Having said that, reading comments in the newbie channel in Eve is usually hilarious. Amongst the legitimate questions for help, there is usually comments like: "can someone give me 4million plxplx? I don't know how to drive my ship.." "No. Make your own cash!" "I hate this game. I actually have to learn something! I'm going back to wow where Blizzard can hold my hand.."
|
| Fri Dec 19, 2008 7:42 am |
|
 |
|
Red River
Master Corporal
Joined: Sat Jun 23, 2007 5:43 pm Posts: 115 Location: Lake Ontario
|
 Re: Why do no other MMO's have crafting like in SWG?
true true.. other things I haven't seen in other MMOs that made preCU so great: 32+ unique professions skill based vs levels mix/match templates 100% player driven economy loot system to benefit ^^^ both ground and space based game player cities/houses CANTINAS there's more smaller things I probly forgot to mention... but even this list plus craftin' is huge!
_________________ if only Picard was a rebel...
|
| Fri Dec 19, 2008 8:43 am |
|
 |
|
Rakakakishu
Sergeant
Joined: Tue Aug 29, 2006 5:33 pm Posts: 440 Location: Tucson, AZ
|
 Re: Why do no other MMO's have crafting like in SWG?
And the primary reason why companies are leaning towards WoW business models is the reason of : fear. Companies may spend upwards of 4+ years in devlopment being paid a salary from a bank that gave a loan to the company that will be paid back with subscriber and game box purchases. If the game doesn't sell, they lose money and many a people are out of a job and go broke having to file bankruptcy. So a CEO see's that WoW has now 11 million subscribers and is raking in the dough, and is dumb enough to not see that people want innovation something new and fun not the same boring crap.
We need a visionary CEO who wants to make MMO's hard, hell we could even sell him that the time people use calculating out the best gear or weapon is time they aren't playing which adds to their overall time played clock which means more reoccuring subs.
Ok, with that said how many of you lovely ladies are ready to give birth to the next george lucas?
_________________ Pyroise - Jedi Knight - Gorath
"When i gazed upon you my love, our blades clashed...and you smiled right back at me" - Me on the last day of being a Pre-CU Jedi.
|
| Mon Dec 29, 2008 1:20 am |
|
 |
|
khargash
Chief Warrant Officer
Joined: Wed Jun 28, 2006 8:09 am Posts: 2216 Location: London
|
 Re: Why do no other MMO's have crafting like in SWG?
Rakakakishu wrote: Ok, with that said how many of you lovely ladies are ready to give birth to the next george lucas?
The beard would surely chafe.
_________________
|
| Mon Dec 29, 2008 3:42 am |
|
 |
|
Rakakakishu
Sergeant
Joined: Tue Aug 29, 2006 5:33 pm Posts: 440 Location: Tucson, AZ
|
 Re: Why do no other MMO's have crafting like in SWG?
then the real question is, can we make a blade that small to shave it early..PK get on it !
_________________ Pyroise - Jedi Knight - Gorath
"When i gazed upon you my love, our blades clashed...and you smiled right back at me" - Me on the last day of being a Pre-CU Jedi.
|
| Tue Dec 30, 2008 1:33 am |
|
 |
|
Gallium Korr
Private
Joined: Mon Dec 29, 2008 6:30 am Posts: 25 Location: Northern Ireland
|
 Re: Why do no other MMO's have crafting like in SWG?
The fact that there is soooo many WOW players is as you said you don't need intelligence to play it. And you can pretty much complete the game in 30days. I think that we can look at it in the way that those that play wow=reatard and SWG=gamer. SWG offers a competion, its not easy to become master in your profession it takes work and dedication. Thats what we love about SWG its a real mans/womens game!!!!
_________________ "Clouded the Future, the Dark Side has." Yoda to the Jedi Council
|
| Tue Dec 30, 2008 7:24 am |
|
 |
|
jasonntn
Private
Joined: Fri Aug 08, 2008 3:40 pm Posts: 7
|
 Re: Why do no other MMO's have crafting like in SWG?
I couldn't agree with you guys/gals more. What made SWG so special was that it wasn't mindless. You really had to research/learn to get to the top of your chosen profession. And there were so many professions to choose from. Hopefully we'll all be playing it again soon.....
|
| Thu Jan 08, 2009 6:32 pm |
|
 |
|
senlusan
Warrant Officer
Joined: Tue Jul 03, 2007 12:08 pm Posts: 943 Location: New york
|
 Re: Why do no other MMO's have crafting like in SWG?
thats exactly right. i usually dont like threads where everyone just agrees with each and pat each others asses.. but its true. WOW is so popular because anyone raised on linear console games and the like can just pick it up and start playing and be viable in the world at level on day one without much help. you could never be able to play end game quests and dungeons or PVP right off the bat with youre top level friends. but its a simple matter of grinding your ass off doing quests to catch up with your friends, then you were the same as them.. bored.. because you busted your hump getting through the entire game to be the same level. what made SWG so great was that when you started out as a noob you really were a noob and needed ALOT of help from other players in order to learn what the hell you were doing. it was that way in my case anyway. it was a LONG time before i learned how to be self sufficient, i relied on other player kindness for unasked for donations of money, cheap clothing, and CDEF weapons on the first day. i couldnt believe so many people would help out a fresh faced noob to the world without me having to beg and beg. (later of course alot of noobs did have to beg, the richer and more aloof the player population got, but i was always there to lend a noob a helping hand or give him a few thousand creds to get him on his feet if i saw he or she were struggling) i didnt beleive in charity but if someone was obviously new and if they asked politely and i didnt think they were scamming me.. i would help them as much as i could. The crafting system for SWG was phenominal thats true.. but i believe the thing that the crafting system, combat system, PVP system, PVE, Entertainment in cantinas and nightclubs all together contributed to the MOST IMPORTANT thing that SWG had that other games lack and continue to lack... a real and vibrant COMMUNITY.  where people became lifelong friends simply because someone showed you where the smuggler trainer was in Nashal on Talus or invited you to a hunting group because you needed money but wouldnt accept a donation.. you WANTED to PLAY! not grind, not level, not show off your uber loots (although that sometimes did happen) you wanted to PLAY and live in this community of friends and enemies you made. ask yourself this question.. people that also play WOW because i know there are alot of us here. When was the last time in WOW that a total stranger - not a guild member - gave you for free, a weapon or armor that was viable and necessary to your progress? ... never? now ask yourself how often that happened in SWG when you were a noob? all the time? i rest my case.
_________________ WANTED- SEN LUSAN
for trafficing in illegal weapons, chemical substances and modified ship components
for the attempted genocide of the Drall on Talus
for lewd acts with a barmaid in the backroom of the Keren cantina
|
| Thu Jan 22, 2009 10:09 am |
|
 |
|
SukeLywalker
Corporal
Joined: Mon Jan 26, 2009 12:29 pm Posts: 66
|
 Re: Why do no other MMO's have crafting like in SWG?
senlusan wrote: thats exactly right. i usually dont like threads where everyone just agrees with each and pat each others asses.. but its true. WOW is so popular because anyone raised on linear console games and the like can just pick it up and start playing and be viable in the world at level on day one without much help. you could never be able to play end game quests and dungeons or PVP right off the bat with youre top level friends. but its a simple matter of grinding your ass off doing quests to catch up with your friends, then you were the same as them.. bored.. because you busted your hump getting through the entire game to be the same level. what made SWG so great was that when you started out as a noob you really were a noob and needed ALOT of help from other players in order to learn what the hell you were doing. it was that way in my case anyway. it was a LONG time before i learned how to be self sufficient, i relied on other player kindness for unasked for donations of money, cheap clothing, and CDEF weapons on the first day. i couldnt believe so many people would help out a fresh faced noob to the world without me having to beg and beg. (later of course alot of noobs did have to beg, the richer and more aloof the player population got, but i was always there to lend a noob a helping hand or give him a few thousand creds to get him on his feet if i saw he or she were struggling) i didnt beleive in charity but if someone was obviously new and if they asked politely and i didnt think they were scamming me.. i would help them as much as i could. The crafting system for SWG was phenominal thats true.. but i believe the thing that the crafting system, combat system, PVP system, PVE, Entertainment in cantinas and nightclubs all together contributed to the MOST IMPORTANT thing that SWG had that other games lack and continue to lack... a real and vibrant COMMUNITY.  where people became lifelong friends simply because someone showed you where the smuggler trainer was in Nashal on Talus or invited you to a hunting group because you needed money but wouldnt accept a donation.. you WANTED to PLAY! not grind, not level, not show off your uber loots (although that sometimes did happen) you wanted to PLAY and live in this community of friends and enemies you made. ask yourself this question.. people that also play WOW because i know there are alot of us here. When was the last time in WOW that a total stranger - not a guild member - gave you for free, a weapon or armor that was viable and necessary to your progress? ... never? now ask yourself how often that happened in SWG when you were a noob? all the time? i rest my case. I actually did receive help from a few players in WoW, but they were previously SWG players I didn't need much help in either game, seeing that I was a noob at first, I was pretty self sufficient. For me the discovery of a games secrets is what kept me going.
I have to agree with all the posts on here. Crafting was awesome. Most of the posts took the words out of my mouth. I couldn't have said it better. The NGE version of SWG is of course a change they probably should have never have done because of the loss of so many fans unsubcribing. Sad to see a company lose its sites on its goal half way into production and change a great game. I didn't think the CU was THAT bad, but it changed my opinion when NGE hit. Its so true that the crafting in SWG complicated and diverse in its resources, creatures, galaxy wide exploration, and a 15k or so size of planets. It really was star wars for me that I could play in. So diverse was this game. Sad to see it go it was.
Yeah, as for the topic, Why do no other MMO's have crafting like in SWG? Because of money. Money money money 11 million subscribers on WoW? How are they doing that? Well lets just revamp SWG and model it after WoW's system (which is pretty much a replica of some of the best features of most MMO's out there) and make more money. I'm not bashing any wow players or wow itself, its just its always been about money.
|
| Mon Jan 26, 2009 3:03 pm |
|
 |
|
Who is online |
Users browsing this forum: No registered users and 2 guests |
|
You cannot post new topics in this forum You cannot reply to topics in this forum You cannot edit your posts in this forum You cannot delete your posts in this forum You cannot post attachments in this forum
|
|