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It is currently Thu Jul 29, 2010 2:32 pm
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Why do no other MMO's have crafting like in SWG?
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SukeLywalker
Corporal
Joined: Mon Jan 26, 2009 12:29 pm Posts: 66
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 Re: Why do no other MMO's have crafting like in SWG?
Red River wrote: true true.. other things I haven't seen in other MMOs that made preCU so great: 32+ unique professions skill based vs levels mix/match templates 100% player driven economy loot system to benefit ^^^ both ground and space based game player cities/houses CANTINAS there's more smaller things I probly forgot to mention... but even this list plus craftin' is huge! Btw, I love your signature. If only Picard were a rebel... I almost fell out of my chair it was so funny!
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| Mon Jan 26, 2009 3:04 pm |
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Sethos
Private
Joined: Wed Apr 22, 2009 3:29 am Posts: 38
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 Re: Why do no other MMO's have crafting like in SWG?
[quote="senlusan"] ask yourself this question.. people that also play WOW because i know there are alot of us here.
When was the last time in WOW that a total stranger - not a guild member - gave you for free, a weapon or armor that was viable and necessary to your progress? ... never?
now ask yourself how often that happened in SWG when you were a noob? all the time? quote]
It's not really fair too compare those two mmo's on items/ loot. Mainly cause WoW uses the bind on pickup / equip system. In SWG it was possible too give away your previously used gear to help other players.
Although I see your points. I think it was more the community by beeing mature and willing to help you.
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| Mon Apr 27, 2009 12:21 am |
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Sevain
Corporal
Joined: Sun Sep 06, 2009 3:20 am Posts: 83
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 Re: Why do no other MMO's have crafting like in SWG?
Why is SWG crafting system still a unique occurance amongst all the MMOs?
1. It is complicated and simplicity is the fad of the day. No-one would be able to sell a game as complicated and complex as SWG these days. 2. It is a major part of the game. "It's a game where you are a weaponsmith and you search for rare materials to improve your products." is another hard sale since it is thought unless it involves explosions, blood or mutilation it will make a dull game. 3. Any WoW player would be horrified by the thought of losing their hard earned Epoxies. Yet for a player driven economy to keep functioning items must be constantly exiting the world. 4. Additionally money must enter and exit the game world at approximately the same pace or the economy will suffer inflation. 5. It makes shopping around take time as (almost) every item is unique. You can't just decide that "I'm willing to pay X for quality class Y". 6. If the crafting system is to be relevant the best gear must come from them, otherwise they're left in the sidelines as everyone goes off to farm. Some people seem to feel that an item you got from a shop was somehow "cheap", compared to a quest reward for which you had to Adventure!™.
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| Thu Sep 10, 2009 7:35 am |
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Tobel
Private
Joined: Wed Jul 29, 2009 12:09 pm Posts: 1
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 Re: Why do no other MMO's have crafting like in SWG?
Mortal Online has the most advanced crafting system I've seen in awhile. Multiple types of the same resource (7 or 8 version of ore) and then refined and then the ability to be refined again.
There are no hard numbers to look at, which I sort of like. All the numbers in SWG sort of took some of the magic away for me. A lot of equations and formulas to apply and memorize. Now thats just me, I know others love it as it allows for the perfect armor, etc.
MO will have 143 million combination possibilities, since there are different facets to a single item.
For example, a one handed sword:
You choose the sword type -1H ... You choose what material is inside the handle - refined ore (Steel) You choose what material covers the grip of the handle - firmwood You choose what type of blade it is - (one sided, double sided, great blade) Choose the material the blade is made of - gold (horrid choice, looks shiny though)
And you can have a number of combinations for that. I could make a totally gold sword. Useless since gold is very malleable and heavy. The resources mimic real life properties.
Also, the devs have said that every single item in game is craftable, so I'm assuming houses/furniture/etc as well.
Just FYI.
Mortal should release in the next few months.
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| Thu Sep 10, 2009 11:54 am |
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Monosyllabic
Warrant Officer
Joined: Fri Jun 23, 2006 2:26 am Posts: 703 Location: Lost Somewhere In Space.
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 Re: Why do no other MMO's have crafting like in SWG?
Tobel wrote: Mortal Online has the most advanced crafting system I've seen in awhile. Multiple types of the same resource (7 or 8 version of ore) and then refined and then the ability to be refined again.
There are no hard numbers to look at, which I sort of like. All the numbers in SWG sort of took some of the magic away for me. A lot of equations and formulas to apply and memorize. Now thats just me, I know others love it as it allows for the perfect armor, etc.
MO will have 143 million combination possibilities, since there are different facets to a single item.
For example, a one handed sword:
You choose the sword type -1H ... You choose what material is inside the handle - refined ore (Steel) You choose what material covers the grip of the handle - firmwood You choose what type of blade it is - (one sided, double sided, great blade) Choose the material the blade is made of - gold (horrid choice, looks shiny though)
And you can have a number of combinations for that. I could make a totally gold sword. Useless since gold is very malleable and heavy. The resources mimic real life properties.
Also, the devs have said that every single item in game is craftable, so I'm assuming houses/furniture/etc as well.
Just FYI.
Mortal should release in the next few months. ive heared great things about mortal online, the one problem with it is the first person perspective...going to be interesting to see howthat works out.
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| Fri Oct 23, 2009 2:27 am |
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Skylighter
Commando Rep
Joined: Sat Jul 29, 2006 6:03 pm Posts: 345 Location: Nampa, Idaho
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 Re: Why do no other MMO's have crafting like in SWG?
The only crafting system out there that is even as complex as SWG's was is EVE Online. You mine, process and then use minerals to build ships. For Tech 2 class ships you need special components which you make and gather from "lairs." When building Capital Ships you need to build the docking bay, hanger bay, engines and such. Blueprints are the heart and soul of the crafting in EVE Online. Blueprints can be researched (less time to create the item/less materials to make the item), copied (for 1 - 100 runs) and much more.
I never got big into the crafting or, building system that was in EVE Online but I did enough of it to understand it.
This is why I play EVE Online actually. It has the complexity of SWG but without the limitations of Skillpoints. Of course you can never achieve a certain profession or anything, but your combination of skills is endless.
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| Tue Nov 03, 2009 2:47 pm |
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Necronomicomp
Sergeant
Joined: Sun Aug 05, 2007 7:52 pm Posts: 364 Location: Bremen, Germany
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 Re: Why do no other MMO's have crafting like in SWG?
Goddammit, now Darkfall looks like fun. Grr. I can't afford to be buying more video games right now.
_________________ "Man, if I had a lightsaber, then I could go 'voom, voom, snik, snik, snik, waaah, Jedi!' slice up tubby here, then we could crawl inside him to stay warm for the night." - Jay, from Clerks the Animated Series.
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| Thu Nov 05, 2009 10:06 am |
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HiltoftheDragon
Warrant Officer
Joined: Fri Jul 14, 2006 3:40 pm Posts: 777 Location: A lost temple on Dathomir
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 Re: Why do no other MMO's have crafting like in SWG?
Skylighter wrote: The only crafting system out there that is even as complex as SWG's was is EVE Online. You mine, process and then use minerals to build ships. For Tech 2 class ships you need special components which you make and gather from "lairs." When building Capital Ships you need to build the docking bay, hanger bay, engines and such. Blueprints are the heart and soul of the crafting in EVE Online. Blueprints can be researched (less time to create the item/less materials to make the item), copied (for 1 - 100 runs) and much more.
I never got big into the crafting or, building system that was in EVE Online but I did enough of it to understand it.
This is why I play EVE Online actually. It has the complexity of SWG but without the limitations of Skillpoints. Of course you can never achieve a certain profession or anything, but your combination of skills is endless. There was a thread somewhere long ago about how long it would take to learn every skill to rank 5 in EVE. It was finally settled to to be in the aproximate area of 27 years to learn all of them.
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| Fri Nov 06, 2009 4:16 pm |
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Necronomicomp
Sergeant
Joined: Sun Aug 05, 2007 7:52 pm Posts: 364 Location: Bremen, Germany
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 Re: Why do no other MMO's have crafting like in SWG?
Oh, I'm sure it's more now, with the last couple of expansions.
_________________ "Man, if I had a lightsaber, then I could go 'voom, voom, snik, snik, snik, waaah, Jedi!' slice up tubby here, then we could crawl inside him to stay warm for the night." - Jay, from Clerks the Animated Series.
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| Sat Nov 07, 2009 5:15 am |
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Skylighter
Commando Rep
Joined: Sat Jul 29, 2006 6:03 pm Posts: 345 Location: Nampa, Idaho
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 Re: Why do no other MMO's have crafting like in SWG?
While yes it takes skills to research and build T2 T3 and Capital Ships you can make Frigates-Battleships, Modules and Ammo with only basic skills. You only need the Blueprint and the minerals beyond that.
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| Mon Nov 09, 2009 5:14 pm |
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Cerak
Private
Joined: Sat Oct 17, 2009 11:21 pm Posts: 20
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 Re: Why do no other MMO's have crafting like in SWG?
I can't comment on Eve. I haven't experienced it. Every other game though pales in comparison to SWG when it comes to crafting and resource gathering...character development as well come to think of it. Every game I've played ante SWG the "best" players mourn the loss of SWG. No company is hated more than SOE. Hated because they destroyed SWG. Simply amazing that a profit focused company made the idiotic changes they did. Sadly corporations aren't quite the efficient machines that some would like to imagine. Some Corporations (most?) are run by those who would be better suited to hunting snipes during a full moon. Somehow kiss asses seem to stay at the top of the corporate food chain, and the rank and file watch, shake their heads and wonder why.
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| Wed Nov 25, 2009 12:20 am |
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Necronomicomp
Sergeant
Joined: Sun Aug 05, 2007 7:52 pm Posts: 364 Location: Bremen, Germany
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 Re: Why do no other MMO's have crafting like in SWG?
The crafting system isn't bad, it's the economy around it which is really remarkable in EVE. I still think the crafting system in Star Wars, despite a few faults, was/is the best around.
_________________ "Man, if I had a lightsaber, then I could go 'voom, voom, snik, snik, snik, waaah, Jedi!' slice up tubby here, then we could crawl inside him to stay warm for the night." - Jay, from Clerks the Animated Series.
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| Wed Nov 25, 2009 1:53 am |
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Yopis
Private
Joined: Fri Jan 15, 2010 10:29 am Posts: 2
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 Re: Why do no other MMO's have crafting like in SWG?
The crafting was the coolest part of swg
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| Fri Jan 15, 2010 10:54 am |
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BlackSky
Private
Joined: Tue May 25, 2010 11:15 pm Posts: 33
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 Re: Why do no other MMO's have crafting like in SWG?
khargash wrote: I think it's because it was so complicated. I mean, even to make simple items you had to understand the concepts behind schematics, resource quality, resource stat application, experimentation.
For advanced crafting (i.e. making the best armour possible) the equations on how to experiment practically took a maths degree to understand.
Your WoW-generation, lowest-common-denominator gamer doesn't have the patience for this kind of thing.
But of course this is one of the things that makes SWG unique. I don't believe that we'll ever see another MMO where crafting is as complex as it was/will be on SWG. I agree fully. MMO's are made for the average consumer and the crafting system was well beyond the instant gratification crowd. MMO's fail to recognize crafting as a profession, but always treat it like a secondary skill (except of course the one we all know 
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| Wed May 26, 2010 12:20 am |
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