|
It is currently Thu Jul 29, 2010 2:39 pm
|
|
Page 1 of 1
|
[ 7 posts ] |
|
| Author |
Message |
|
Temple
Private
Joined: Sat Jan 30, 2010 4:50 pm Posts: 5
|
 Weapon Speed
Does anyone have a rundown on how this works? Specifically I am looking at pistols and trying to decide if I should prioritize max damage or speed. I am going MPistoleer and BH Pistols so my pistol speed stat should be quite high when my temp is complete, but to what extent does that affect a weapons speed? If there is a guide or thread posted plz link as I have not been able to find it.
Thanks.
|
| Fri Feb 19, 2010 7:59 pm |
|
 |
|
NictaPiway
Sergeant
Joined: Thu Jun 01, 2006 2:52 pm Posts: 392 Location: Ferris State University
|
 Re: Weapon Speed
Actually got this from the carbine faq but it has everything you need:
The Actual Firing Speed calculation is: [(100 - Player Mod) / 100] * Weapon Speed * Special Delay = Actual Speed
This equation works for all fighting professions. The Player Mod is from your Skill Sheet with bonuses up to +25 for Skill Enhancing Attachments. A pure Master Carbineer get +60 and then you can add Master Marksman for +65 for a maximum of +85/+90 without any Bounty Hunter skills. The Weapon Speed comes directly from the Examine Window of each weapon. The Special Delay is typically found in each profession's forum.
For example, lets take an average Laser Carbine at 2.4 speed with 45-280 damage using BurstShot1 in the beginning stages of Carbineer, +35 Carbine Speed:
A) [(100 - 35) / 100] * 2.4 * 2.0 = 3.12 sec Actual Speed.
Now lets move up to Master Carbineer using CrippleShot with the same weapon:
B) [(100 - 60) / 100] * 2.4 * 2.5 = 2.40 sec Actual Speed.
Now throw in +20 attachments and we begin to see large improvements:
C) [(100 - 80) / 100] * 2.4 * 2.5 = 1.20 sec Actual Speed.
The progression to faster firing speed is not linear. This of course rewards the Master levels more but at the same time makes leveling more difficult. Also NOTE as of this writing all professions CAN NOT fire faster than once per second with any weapon using any special.
The DPS calculation is:
{[(Min Damage + Max Damage) / 2] * Special Damage Modifier} / Actual Firing Speed = DPS before Mitigation, Armor, or Resists
The Min Damage and Max Damage are listed in the Examine Window for each weapon along with the the Weapon Speed number. The Special Damage Modifier should be listed with the Special Delay on each profession's forum. NOTE: careful attention must be paid to where the "Mysterious 1.5X" multiplier is added. As Carbineers we include the 1.5X into the Special Damage Modifier as Nova got the figures from ACTUAL in-game testing. Some other professions base their Specials off the "standard/default attack" which is 1.5 * Weapon Damage.
Lets continue the above examples to calculate DPS.
A) {[(45 + 280) / 2] * 6.0} / 3.12 = 312.5 DPS
B) {[(45 + 280) / 2] * 7.5} / 2.40 = 507.8 DPS
C) {[(45 + 280) / 2] * 7.5} / 1.20 = 1015.6 DPS
As you can see, the Speed greatly affects the amount of damage you can expect to do on any given creature/person. Please remember there are other factors to the actual damage done; damage type of weapon, armor piercing of weapon, armor rating of target, resist % of target, to hit %, and your accuracy.
_________________
 First rule of flying: Love.
You can learn all the math in the ‘verse, but you take a boat in the air, and don’t have love, and she’ll shake you just as sure as the turnin of the worlds.
Love keeps her in the air when she autta fall down. Tell ya’ she’s hurtin’ before she keens. Love makes her a home…
|
| Fri Feb 19, 2010 8:34 pm |
|
 |
|
Temple
Private
Joined: Sat Jan 30, 2010 4:50 pm Posts: 5
|
 Re: Weapon Speed
Thanks Nicta.
I have a question though. My template will give me a pistol speed of 129. By this formula it would put my modified weapon speed negative regardless of weapon speed or delay. Does this mean you cap speed at 100?
|
| Fri Feb 19, 2010 9:09 pm |
|
 |
|
Sevain
Corporal
Joined: Sun Sep 06, 2009 3:20 am Posts: 83
|
 Re: Weapon Speed
Yes. When you have 100 speed you will fire a weapon with any speed stat, using any special, under whatever condition once each second. The crappy formula the game uses breaks down and it uses the once per second hard cap instead.
|
| Sat Feb 20, 2010 5:43 am |
|
 |
|
Temple
Private
Joined: Sat Jan 30, 2010 4:50 pm Posts: 5
|
 Re: Weapon Speed
Good to know. Thank you!
|
| Sat Feb 20, 2010 2:04 pm |
|
 |
|
Necronomicomp
Sergeant
Joined: Sun Aug 05, 2007 7:52 pm Posts: 364 Location: Bremen, Germany
|
 Re: Weapon Speed
It's actually pretty easy to hit the speed cap with the help of tapes well before master, at least for Pistoleer, since the pistol speeds are already all so low. A lot of people use the scout blaster at novice Pistoleer because its low speed stat means you hit the speed cap with specials much earlier, then progress to higher-damage, slower pistols after three or four boxes.
_________________ "Man, if I had a lightsaber, then I could go 'voom, voom, snik, snik, snik, waaah, Jedi!' slice up tubby here, then we could crawl inside him to stay warm for the night." - Jay, from Clerks the Animated Series.
|
| Mon Mar 01, 2010 4:24 am |
|
 |
|
ChixDigit
Chief Warrant Officer
Joined: Sat Aug 19, 2006 9:49 pm Posts: 2035
|
 Re: Weapon Speed
Accuracy is much more important to Pistoleer than speed. A Master Pistoleer (without Master Marksman) can easily hit the speed cap with a Krayt FWG5 or Republic Blaster. Any pistoleer can hit the speed cap with a gun that is 1.0 speed.
_________________
 Vintage Star Wars, GI Joe, Transformers toys and collectibles. http://www.classicjoes.com
 Goodbye Tarquinas RIP June 26, 2003 - March 31, 2009
|
| Mon Mar 01, 2010 7:09 am |
|
 |
|
|
Page 1 of 1
|
[ 7 posts ] |
|
Who is online |
Users browsing this forum: No registered users and 2 guests |
|
You cannot post new topics in this forum You cannot reply to topics in this forum You cannot edit your posts in this forum You cannot delete your posts in this forum You cannot post attachments in this forum
|
|