Mkay, so I know a lot of people hated the CU, but my one question is: why did YOU hate the CU? Just give your general opinions. I'm gonna play devil's advocate here and list things I LIKED about the CU, and a few things I didn't.
LIKED IT BECAUSE:
-Lots more diversity in PvP
-Diversity in Armor
-fights were faster. Not so much "who can put the most dots" "war of attrition"
-you could fight unbuffed. You still had a disadvantage over someone who was buffed in PvP, and you couldn't do the really high end stuff in PvE solo, but that you could do it at all was significant
-functional, craftable faction armors.
-colorful buttons
-health bar was the only bar that could incap you (seriously, for any of you who havent played as carbineers or pikemen, you just do not know how fantastic that was). running out of the other two bars was still bad (as it meant you couldn't do specials, which meant death as a result) but at least you weren't totally boned.
-Stims were useable by anyone (yessssssss)
-no -real- FOTMs (will address this again below)
DISLIKED IT BECAUSE:
-you had to be a certain profession to be able to capably use different armors (somewhat hurt the diversity)
-Jedi-BH over-focused to the neglect of the other professions.
-Levels. and level-based items. A person with a combat profession and a non-combat profession should not be considered "half-templated". If you have a combat profession, that should be enough, and you should be able to at least contend in pvp/pve (re: pre-CU when an entertainer/TKM would go on hunts and stuff and be not only fine, but a valued addition)
-Crafting, especially in combat/healing professions, was severely diminished. Should have still been required to craft buffs, debuffs, poisons, etc.
-Lootable weapons were better than craftable ones (more a product of RotW than CU, but they were released near-simultaneously so phoo). These should have been limited schematic drops, not looted items.
-entertainers got a raw deal in buffs. something better than "exp bonus omg yay" should have been available, such as "mind regen bonus" or "battle fatigue resistance bonus" etc. Though the ability to pick what you applied was nice.
-while the armor changes were in general good (esp for diversity, as mentioned) there were too many relics from the pre-CU left in. Should have been simplified, instead of leaving in a bunch of random crapola that no longer really made sense (will make a separate thread on how I think this should all be dealt with, cuz i can)