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SWG Profession Guide - Bounty Hunter
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Post SWG Profession Guide - Bounty Hunter
Darein's Guide: Learning the Trade of the Bounty Hunter

Table of Contents

Section 1 - Newbie skills: Marksman and Scout

Section 2 - Combat and Equipment Tips

Section 3 - Tips on Skill order

Section 4 - Investigation

Section 5 - Tools of the Trade

Section 6 - BH Missions

Section 7 - Specials

Section 8 - Player VS Player




1. Newbie Skills: Marksman and Scout

You should start the game as either a Marksman or a Scout. That way you'll already be working your way towards Bounty Hunter. A while back they changed the requirement for BH from Master Scout to just the Exploration branch of Scout.

As a Marksman, you have to become well-learned in three common ranged weapon types: Pistols, Carbines, and Rifles. (Carbines in SWG somewhat resemble guns like M-16's or sub-machine guns IRL. Pistols and Rifles are fairly obvious.)

It doesn't really matter what you do first, but you should level one whole branch at a time. Therefore, if you start at pistols, it's better to work on your whole line of Pistols (to IV) instead of dabbling with Rifles I-II or Carbines I-II.

As a scout, you'll need scouting XP. You can earn this through killing creatures and harvesting their meat (so it's nice to have marksman to kill the creatures with, and you can get two types of XP this way when you kill a creature), or by using the scout ability Mask Scent and evading creatures who are trying to detect you.



2. Combat and Equipment Tips

Combat is one of the most important parts to being a Bounty Hunter. At Marksman, one of the best tricks in combat against NPC's is going prone from a far distance (but not too far) before attacking a target. This will cause them to take more time to detect you, thereby giving you an estimated 2 to 3 extra combat moves before they even start to attack you. (If you are planning to Master Scout, it's also a great time to build some of your traps and start using them.)

In combat, planning your moves carefully can mean the difference between victory and defeat. With that said, you've got a combat queue where you can put your planned moves. It can be cleared by hitting the clear button. Also - take advantage of the toolbar! You can resize the toolbar to hold twice as many moves by moving your cursor over the bottom part of the window until the arrow shows, and then resizing it down. To use the second row, you need to hit {Shift + F#} instead of plain {F#} (being an 'F' key, like F1, F2, etc.)

The best place to put your moves or equipment that you need to access instantly in combat is the first toolbar panel {Ctrl + F1}. Make sure you save room here especially for combat. You might want to keep some things like the Standing, Kneeling, and Prone states as they affect your accuracy and defenses.

When you get the status of Bounty Hunter (be it Novice or Master, or anything between), one of your best tactics is using your specials that you've earned. If you have carbines, you'll want to use your Knock Down specials to give your target a disadvantage. If pistols, you'll probably want to put on a status effect such as Bleeding Shot or Torso Shot (which can put them on fire). Know your specials (see section 7 for more info. on specials).

You will also want to use the proper weapon in combat. If you've learned a fair amount of each weapon, you should learn that it can be very efficient to Knock Down a target (Underhand Shot), then put status effects on (such as Bleeding Shot), and finally attack them with your most powerful weapon, the Light Lightning Cannon (LLC). You may ask why not just attack with the LLC in the first place, and I'd answer that you really can't aim that well with the LLC. Therefore, knocking your target down on their back will help you aim, and the status effect (A.K.A. Damage Over Time [DOT]) will slowly eat their HAM pools while you work to finish off the rest of them. If you cannot finish them quickly, DOT's become much more important.

Know your equipment! How can I stress this point more!? You simply cannot go into battle with crappy equipment and expect to win very often. It's like using a toothpick against a pikeman - not a good idea.

Equipment has different statistics such as Damage (You want fairly high minimum and max. damage), Ideal range (shows range you will have most accuracy at), Max range (farthest you can shoot, decreased accuracy), Min. Range (closest you can shoot them, decreased accuracy), etc. The best way to know weapons is to compare them. I'd suggest going to different bazaars around the galaxy and comparing weapons until you find the best one. Then, if you can afford it, go to a weaponsmith or weapon vendor and buy an even better one!

You can also get weapons or armor "sliced" by a smuggler to increase random statistics, and thereby increasing overall weapon quality. Also, make sure to buy at least one type of weapon for each Bounty Hunter specialization there is, and that it's one of the harder weapons to get certified for. Next - get some good armor! Right now composite is the most common battle armor, it has fairly good defenses and many armorsmiths specialize in making it. In addition to your armor, get a Personal Shield Generator (armorsmiths make these too). This will add even more to your defenses.

[Take care of your equipment. If you won't be using it for a long time, store it in your bank or house where it's safe. If you are, insure it often and make sure it's repaired to a fair condition.]

Also, make sure to take advantage of the food and drinks chefs make. They can boost various HAM pools, some for amazing amounts and even surprisingly long amounts of time. Be careful when selecting spices as they often have a "downer" period after use. Finally, visit a doctor for a "Medical Enhancement" (or "Buff"), this will help you



3. Tips on Skill order

You need the proper skills if you want to level Bounty Hunter quickly. To a certain extent, the rule I stated above applies - even for Bounty Hunters, it can be easy to specialize in one weapon first before meddling with the others. However, you will want to use some specials from other weapons in order to more effectively kill targets. Probably the most useful is Underhand Shot, which is a carbine special. I'd recommend levelling the Light Lightning Canon to IV while getting some Carbine XP here and there.

After you have a decent amount of Carbine and LLC XP, you may want to get Pistol XP before moving on to your investigation tree, since some of those missions can be tough (see the next section "Investigation" for more information.)



4. Investigation


This is what a Bounty Hunter uses most for missions. Your skills in Investigation determine what type of missions you can take, how hard they are, which informants you have to talk to, and how good you are at using your tracking droids.

At novice BH, it is probably best to get some investigation XP while working on your weapon skills. Many BHs would suggest maxing out, or at least gathering plenty of Investigation XP before learning Investigation I. You should have enough for Investigation II before bothering to learn Investigation I, since at Investigation I, you have to start taking off-planet missions and use droids to track your targets. (At novice BH, informants give you the location instead of droids, and the bounty is always on the same planet you got the mission at (or talked to the informant at?)

As your investigation skills and mission difficulty increase, you will need to talk to different informants who know more about your new bounties. They will give you a biological signature that you need to program into your droid so it can find the target.

For more information on droids, see the next section "Tools of the Trade".



5. Tools of the Trade

A Bounty Hunter uses quite a few differnt types of weapons. He/she starts out certified for many weapons due to his/her marksman skills. One thing you won't care for much (at least specifically as a bounty hunter skill) is rifles. You will, however, want to get a hold of some good Carbines (preferrably fast and accurate) such as the DXR6, EE3, or Laser Carbine. You will also need a fast-speed and fairly accurate pistol (and I'd suggest the Scatter Pistol, as that's what you're certified for). Finally, your LLC should have high minimum and maximum damage, and accuracy + low HAM costs are always nice. (accuracy being hard to find.)

As a BH, droids are used in almost every BH mission you will take. Therefore, it's important to know some things about droids. First of all, a DZ-70 (or 80? or whatever...) is not the droid you're looking for. Neither is a "ProBot" droid. You are looking for Arakyd Droids (which, when examined on a vedor, appear to simply be a radio or controller-device), as well as Seeker Droids (which looks like the droid Luke Skywalker was training with on the Millenium Falcon.) You can often find these droids in droid shops, vendors, player "malls", and bazaars.

(Other droids are not directly related to Bounty Hunting, but may come in handy for various uses.)



6. BH Missions

Beginners:
Step 1 - Get a mission (you'll have to find a BH mission terminal.)
Step 2 - Talk to a SpyNets Ops (AKA "Informant")
Step 3 - Find and eliminate your bounty at the given waypoint.


Advanced / Experts:
Step 1 - Get a mission (BH terminals)
Step 2 - Talk to your Informant (SpyNet Ops - they'll be harder to find now.)
Step 3 - Leave the city far enough to call an Arakyd droid from orbit. Call the droid (select find or track from the droid's radial menu.)
Step 4 - The droid drops from orbit and is now called "Imperial Probot Base". Go up to it and use option 3 to upload biological signature.
Step 5 - Wait for the droid to locate the target (approx. 3 minutes).
Step 6 - Go to the planet the droid finds the target on.
Step 7 - Send out a seeker droid (find or track).
Step 8 - After seeker locates the target, travel to the new waypoint and eliminate your target. (You can start travelling to the waypoint your Arakyd droid gave you, but your bounty probably moved far away while you were travelling to the planet.) You may have to send more than one seeker to pin down their location, and the targets are often moving (trying to get to a starport or something).

(If, for some reason, the bounty is on the planet you are on - in otherwords, if you're lucky - you could potentially find the target by sending out a seeker after getting the mission and speaking with the informant, and not be required to call an Arakyd droid from orbit. Just realize that once you've started tracking, you can't keep sending out droids to track until the first one is done.)



7. Specials

The Bounty Hunter learns many special techniques and tactics to use with their available arsenal. Below I list the specials a BH has, and what they do (or can do. "Dungeons" mean any mission or quest place such as Death Watch Bunker, Geonosian Bio Labs, Squill Caves, etc.)


Carbines:

Underhand Shot - Causes good damage and target to get knocked down. Doesn't work great in dungeons.

Fire Knockdown - Causes target to get knocked down, and has chance of Dizzying the target. (Dizzy causes them to fall over if they change postures such as standing, kneeling, or prone. It can keep your target on the floor longer.) Also doesn't work wonderfully in dungeons.

Confusion Shot - This should confuse a target and can stun and dizzy it too.

Spray Shot - Causes very high damage, and can Blind/Dizzy/Stun. Due to high damage, this could be considered useful in dungeons.


Pistols:

Bleeding Shot - Causes target to bleed, thereby reducing their Health Pool over time. Note that bleeding can be stopped, but NPC's usually don't stop it. Can be useful in dungeons.

Eye Shot - Causes good damage to your target's mind, and has chance of blinding target.

Torso Shot - Causes high damage and will likely set the target on fire. (Fire is hard to put out - unless near water - and can do heavy damage over time. Can be very useful in dungeons.)

Fast Blast - This attack tends to do fairly high damage with the pistol, but over various pools. It's purpose is to attack the action pool, but seems to equally affect each aspect of the HAM bar.


Light Lightning Cannon:

L.L.C. SPECIALS ONLY WORK 15 METERS FROM YOUR TARGET, AND DO NOT WORK WHEN PRONE!

Lightning Single 1 - Causes high damage to a single target.

Lightning Cone 1 - Causes high damage to multiple targets within a "cone" area. (Basically fries anything in it's line of fire, and anything behind the original thing you are frying. Can be dangerous to use in dungeons as you will probably hit more NPC's than you intended, but may also be quite useful - if you don't.)

Lightning Single 2 - Causes very high damage to a single target.

Lightning Cone 2 - Causes very high damage to multiple targets within a "cone" area.



8. Player VS Player

PvP combat can be difficult as a Bounty Hunter. As stated earlier, you must make sure you have excellent equipment and know how to use your specials and abilities before entering combat with another player. You should also be "medically enhanced" and have eaten foods to "buff" you as most other players do so before fighting.

It is very important to know your enemy before engaging in combat. Therefore, you should study other skill trees to see what abilities and weaknesses they have. Before you fight them, it is important to realize that they are not always strongest in their displayed title's field. You may have to engage them before knowing their class, as they will then likely equip their best weapon. Then you must use your knowledge of their skill tree to attack their weaknesses. (Note that some characters "stack" skills, so though their main combat field may be in one area, they might have more attack or defenses in other areas than you'd expect.)

PvP against melee classes requires some questionable tactics. One is called "kiting", or staying out of range for their melee weapons. You want to keep 20m or more as melee classes can reach either 10 or 15 meters with their lunge attacks. Be careful not to change stance to often because you could be dizzy and you'll fall down over and over. If you fall, try standing once in a while until you are back on your feet.

PvP against ranged classes should be a bit easier. Try using knockdown to get them on the ground, then attempt to waste them with the LLC. If that isn't working you will most likely want to switch to your pistol to add a status effect (my personal favorite is Torso Shot). Make sure to stay in range so you can keep firing at them, no matter what class they are.

Jedi. Missions are same as a MBH's regular missions. Do NOT give the Jedi /tells before you show up - they'll call in reinforcements and you'll end up fighting three jedi, which isn't fun unless you have a large group with you. It's hard to do damage to Jedi and there is little you can do to prepare in a battle with one. There is no commonly-available armor that defends against lightsaber damage, so your only chance is either staying away from them, or making them stay away from you. You can try knocking them down, but if they get back up they'll probably run at you faster than you could drop them again. Good luck.

Keep trying different things in PvP, and eventually you will get better. Don't expect to win all your battles after reaching Master. You still have a lot more exprience to earn that doesn't register in the game! Just realize what you did wrong, or could have done differently, and do what works best for you.

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Post Re: SWG Profession Guide - Bounty Hunter
Bounty Hunter FAQ

Q: What are the requirements for Bounty Hunter?

A: You need master marksman and scout 4000, and need 40k Combat Experience.

Q. Where can I find a Bounty Hunter Terminal?

A. You can find a terminal at the following locations:

Coronet, Corellia: -220, -4470 / -195, -4470
Doaba Guerfel, Corellia: 3166, 5338
Tyrena, Corellia: -5130, -2300 / -5060, -2306
Imperial Prison, Dathomir: -6335, 930
Smuggler Outpost, Endor: -905, 1610
Kaadara, Naboo: 5190, 6673 / 4928, 6728
Keren, Naboo: 2085, 2575
Dearic, Talus: 265, -3070 (outside Cloning Center)
Bestine, Tatooine: -1445, -3658
Imperial Fort, Tatooin: -5270, 2810
Mos Eisley, Tatooine: 3375, -4845

Q. Where can I find a Bounty Hunter Informant?

Novice Bounty Hunter Informants
Cornett, Corellia: -212, -4465
Kor Vella, Corellia: Yka Lakid -3418, 3079
Tyrena, Corellia: -5098, -2344
Kaadara, Naboo: 5040, 6735
Keren, Naboo: 2030, 2593
Nermle, Rori: -5171, -2265
Mos Eisley, Tatooine: 3448, -4854 / 3488, -4780

Bounty Hunter 2 Informants (Investigation 1 and 2)
Bela Vistal, Corellia: Edo Ikelv 6830, -5543
Deeja Peak, Naboo: Kaskavir (an information broker) 4923, -1410
Kaadara, Naboo: Spynet Informant 5412, 6674 (behind Star Port)
Narmle, Rori, -5120, -2268
Keren, Naboo, (The one left side of Starport)

Bounty Hunter 3 Informants (Investigation 3 and 4)
Bela Vistal, Corellia: Opew 6869, -5753
Dearic, Talus, 682, -3219 (balcony of the capitol building (by the shuttleport)
Kaadara, Naboo: 5275. 6561 (outside cloning center)
Mos Eisley, Tatooine: Nachelamov Ethiakive (a bodyguard) 3396, -4600 (in the ship, main floor, back right corner through door)
Mos Taike, 3950, 2273 (Next to Tower)

Q. What kinds of droids do I need and when do I need them to complete BH missions?

A. You will only need to use droids once you train Investigation 1 you will need to begin using Arakyd Probe Droids and Seeker droids (note: not the Arakyd Fugitive Tracker droid). After getting your mission from the BH terminal speak to a BH 2 BH 3 Informant to gain the mark's bio signature. Then travel outside the city limits and call down one arakyd probe droid. Once it lands upload the Bio sig and wait until the probe sends back a message telling you where your mark is. Once you travel there use a seeker to track down where the Mark has moved to. A typical mission will use up 1 Arakyd Probe droid and 4 Seekers early on in a BH's career.


Q. My seeker keeps saying my mark is at the waypoint but there's no one there, even after mulitple attempts with a seeker droid. What do I do?

A. This is an existing issue. Sometimes if you're too close to the waypoint the seekers will stop updating to the mark's actual location. Use an Arakyd Probe Droid and the waypoint will reset to the mark's new location.


Q. Is there is place where the BH level 2 and 3 Informants are in the same city as a BH terminal?

A. Kaadara, Naboo has both BH level 2 and level 3 informants. The BH 2 informant is directly behind the Star Port. The BH 3 informant is next to the Cloning Facility.

Q: How do I track a Investigation I-IV Mark?

A: First, you need a supply of Arkayd Probe Droids (the stackable type, not the pet type), and Seeker Droids. Get those from a Droid Engineer or Bazaar.

Next, take a mission from a BH Terminal and then speak with an Informant that is appropriate for your level.

Now, leave the city. After getting the "you have left Whatever City message" try to launch an Arkayd Probot. You might get a message indicating that "You must move to a different area to call down a probe droid from orbit." If that's the case, move farther out of town.

Upon launching the droid, you will get a countdown until the droid lands. Watch for and listen for the explosion of the landing probot! That is where the probot will emerge, reading as an "Imperial Probot Base". Sometimes, the droid will land outside of your radar, but generally no more than 100 meters from you. Also, due to a bug, sometimes the droid may not spawn for up to 20 seconds. Be patient and stand still.

Highlight the probot, and select "Transmit Biological Signature". The Probot will then launch and commence a search pattern for your mark. A few minutes later, the droid will report which planet the mark is on. Head there, but realize that some of the elite planets do cost a lot of credits to get to! Balance the cost of hunting your mark against the reward!

Once on the same planet as your mark, you'll see the waypoint of his last monitored location - what the probot detected. Based upon your own skill and intuition, your use of seekers will determine where you can find and intercept the mark. Launch a seeker to gain information on your mark's whereabouts. Most of the time, the mark heads toward a known city, presumably to head to a starport and get away from you! A few methods exist in predicting your mark's location: Some people will mark the Orange Mission Waypoint with a blue waypoint, as well (using the /waypoint) command, and after a few seekers, will see the general direction that the mark is heading! Some hunters will go to the city that the mark is heading towards, and wait for it there, or head toward the mark once it gets within a couple of kilometers. Some will just use seekers to track the mark down like the dog he/she/it is! Refine your own methods!


Q. What's the best way to get the 40K combat xp?

A. Answers vary, many like to hunt on Lok or Talus for langlatches or tortors. 40K combat xp is 400K weapons xp (assuming you use 0 traps). Try to get 200K Carbine xp and 200K pistol xp


Q. FireKnockdown doesn't set someone on fire. Is this normal?

A. Yes, FireKD only knocks people down. There is no secondary fire damage applied to the target.


Q. Which Bounty Hunter special has a fire damage over time?

A. The Bounter Hunter Pistol skill, Torso Shot, has a fire damage over time.


Q. Does Bleeding Shot and Health Shot 1 stack?

A. Yes, Bleeding Shot and Health shot stack but Bleeding Shot has a damage over time to mind while Health Shot attacks health.


Q. When I fire the specials for my LLC I keep getting the message "Target out of range". What am I doing wrong?

A. You must be near the mark in order to use that special. The maximum range is ~17 meters.


Q: My LLC Mods aren't stacking! When I check my Skills screen, it shows that I have LLC Accuracy +50 and LLC Accuracy +20! Is this a bug!

A: At the least, it is a visual bug. At the worst, we aren't getting the +70 accuracy bonus. This is a well known issue, and hopefully it will get addressed.


Q: Why can't I use my LLC specials while prone? Why does it say that I strike a base, when I shoot it with my LLC?

A. LLC's are currently reading off the melee damage table. NPCs will close into melee range with you, instead of using their ranged weaponry, because they think you're wielding a melee weapon. Also, because the game thinks you're wielding such a weapon, you can't do specials while prone. You may also get the melee bonuses when fighting ranged weapon users, the most notable of which is a 2.5x bonus against rifle users. This is NOT working as intended, and hopefully will be addressed soon in an upcoming patch.


Q: What should I do with my 33 leftover points, assuming I'm intending to master BH?

A: Again, this is a matter of opinion. Many BH's take the medic skill to use stimpacks and heal themselves and their non-CH pets. Some take pistoleer skills to improve their accuracy and speed, and to get stopping shot. Some take ranger to add in their tracking skills. Some take Creature Handling to have more powerful pets. It's up to you which approach most appeals to you!

Q: I just lost or gained faction when I killed a mark! Why?

A: Some bounties do indeed give you gains or losses in faction. (Wasn't there a post by someone stating that there IS a rhyme and reason to which marks give you which faction, based on whoever is giving you the job on the mission terminals? Something to consider...)

Q. How can I tell what the NPC faction effects of killing my mark will be before I kill him?

A. You can't. It's totally random. The mission blurb and mission title have absolutely no effect on the NPC faction effects you will suffer after killing your mark and the negative faction effects can be quite steep.


Q: How do I "slice" a weapon or armor? And what does it do?

A: Slicing of weapons and armor is done by Smugglers. You give them the item(s) you want sliced and they do the work. They will return the item(s), hopefully, improved. With weapons they can increase the speed or the damage. With armor they can reduce the encumberance or the effectiveness. The better the smuggler, the better the slice.


Q: What are krayt scales/tissue? Where do I get them? And what are they used for?

A: Krayt scales/tissue are loot drops off of Krayt Dragons. Krayt Dragons live only on Tatooine. They are used, in the production of weapons/armor, to make higher quality items. Krayt Dragons are not the only MOB that drops scales/tissue. It is wise to /loot you before /harvest until you get a feel for the MOB that drop other items.




Q. Ok I just got Novice BH and I'm ready to start hunting marks what do I do?

A. Grab a scatter pistol and an LLC. After gaining your 40K combat you should have enough carbine and pistol xp to train BH pistol I and BH carbine I. It isn't necessary to train in LLC1 immediately and that can be done later. To hunt a mark go to the Bounty Hunter mission terminal with no weapon equipped. Remember the level of missions depends on the weapon you have equipped. With no weapon you will get low level missions that usually pay between 3-4K and are a little easier. The marks usually do energy damage and use AP0 weapons against you. Once you get a mission you have to find an informant. Level 0 missions don't planet hop and are on the same planet as you so you don't need droids (as mentioned by the author of this thread). Talk to an informant to get your marks location and then go out to kill them.


Q. Can I use power-ups on my LLC?

A. No, the LLC is a heavy weapon and would use heavy weapon power-ups if they existed.


Q. What are all the Bounty Hunter titles and what tree are they for?

A. Avenger - LLC tree
Investigator - Carbine tree
Expert Bounty Hunter - Pistol tree
Stalker - Investigation tree


Q. How much investigation XP do I get per mission.

A. Investigation XP is 1% of mission payout. Higher paying missions will give more Investigation XP.


Q. Can I group with people to kill my marks?

A. Normally, you cannot group with other players in order to kill marks. There are however some exceptions, although it is not known if these are bugs with the TEF system or as designed by the developers. If you are of a given faction and you group with someone of the same faction, the mark becomes killable by everyone else in the group after the mark fires at the Bounty Hunter who has the mission.

Note:
What GCW faction you and your group mates are in is not an issue. I have been in a group with two covert members of the opposite faction (didn't know at the start of the group session and I was also covert) and we were all able to attack the others' marks.


Q: Sometimes my marks end up in a city stuck in buildings and are attackable yet can be seen, is this mission stopper?

A: Most of the time it's not, and here's how you can try to get around it: *note - this will require a pet or a droid* Give your attack command to your pet/droid and 9 times out of 10 the pet/droid and mark will go at it, even through walls. Next, give your follow command and head for open area away from the building, 9 times out of 10 that mark will come running right out, guns blazing! Engage the mark as normal. Not only have I used this repeatedly to 'free' marks from invalid locs but I've used this on other attackable NPC's stuck in static structures just to verify that it works. For example, had a mummer stuck in railing outside a guildhall in Kadaara. While most of him was showing, his legs were in the scenery and he was not attackable. Droid attacks, mummer comes running after it + me waiting patiently with LLC = really really dead mummer.


Q. Is there a way to earn Investigation XP other than missions from a Bounty Hunter Terminal?

A. Yes. At Investigation II you are able to be part of a team which can take over a Faction base. There are various, static NPC bases throughout the galaxy. Taking over the base requires a Bio Engineer, Bounty Hunter, Commando, and Smuggler. Successfully taking over a faction base will reward the Bounty Hunter with 1000 Investigation XP.


Q: Do marks move around randomly or is there some pattern to their behavior?

A: The novice level marks, being on the same planet aren't covered in this, but here are my findings using a simple calculator. The mark, given that the seekers are properly updating his position - meaning you are not needing to launch a second Arakyd probe on-planet, seems to travel at about 176m/min. Besides the occasional mark that seems to always be one step ahead of me, meaning changing direction (not sure if they are really doing this or not) and being 3-4km away from me always, this number should allow you to plan how long you have for healing and/or missions until the mark is within a reasonable distance. For instance, my first mark this morning was at a distance of ~10km from Restuss on Rori. Using the mark travel speed, I was able to get some chores done and come back in time to launch another seeker and locate the mark right in town at exactly the time I had predicted.


Author:
Ghengis Expee, Chilastra

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Post Re: SWG Profession Guide - Bounty Hunter
sweet ill keep this in mind at least ill try i cant remeber that much :?

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Post Re: SWG Profession Guide - Bounty Hunter
Can you do a guide for the available BH races as well, please?


Mon Sep 08, 2008 9:22 am
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Post Re: SWG Profession Guide - Bounty Hunter
Mysterious Stranger wrote:
Can you do a guide for the available BH races as well, please?


All races can be BH unless your just talking about the racial bonuses in which case I don't think any of them are good enough to really effect your bounty hunting.

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Post Re: SWG Profession Guide - Bounty Hunter
Mysterious Stranger wrote:
Can you do a guide for the available BH races as well, please?


As above, there are no race restrictions for any class.

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Post Re: SWG Profession Guide - Bounty Hunter
Anyone care to chime in on a good 2nd Prof for BH? I liked ding BH missions, but haven't had a chance to experiment with a 2nd complimentary prof. I see pros & cons for Pistoleer, Carbineer, & Rifleman, but is any one better for PvE (& maybe even PvP)?

Thanks in advance!


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Post Re: SWG Profession Guide - Bounty Hunter
Mal wrote:
Anyone care to chime in on a good 2nd Prof for BH? I liked ding BH missions, but haven't had a chance to experiment with a 2nd complimentary prof. I see pros & cons for Pistoleer, Carbineer, & Rifleman, but is any one better for PvE (& maybe even PvP)?

Thanks in advance!



i went carbineer/bh on the EMU server, it was a good mix but not the best.

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Fri Mar 04, 2011 10:49 am
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Post Re: SWG Profession Guide - Bounty Hunter
I was thinking Rifleman myself. It's a shame the LLC doesn't count as a rifle, but i'd have to imagine having a BH/Rifleman open up on you at 64m would really suck... it ain't gonna get any better when you close in on him.


Fri Mar 04, 2011 1:47 pm
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Post Re: SWG Profession Guide - Bounty Hunter
Mal wrote:
I was thinking Rifleman myself. It's a shame the LLC doesn't count as a rifle, but i'd have to imagine having a BH/Rifleman open up on you at 64m would really suck... it ain't gonna get any better when you close in on him.


bh/rifle/some pistol(or melee)

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Post Re: SWG Profession Guide - Bounty Hunter
A lot of people went rifles just because it was the most devastating ranged class.
However, from a template point of view it is the worst choice, as BH adds no rifle abilities, wereas it does for pistols and carbs.

A rifle BH would usually only take the 3xxx tree as there was no real point in mastering it other than for the title.

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Mon Mar 07, 2011 5:06 am
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Post Re: SWG Profession Guide - Bounty Hunter
Will there be player bounties?

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Wed Sep 14, 2011 9:33 pm
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Post Re: SWG Profession Guide - Bounty Hunter
If the system remains true to publish 14, then there will be no huntable players until there are player jedi.
There is much talk about introducing a player bounty system that is independant of Jedi though. Join in the debate!

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Post Re: SWG Profession Guide - Bounty Hunter
Hallo I just started the game, I like to know why is it that there are no talk about going all the way in the bounty hunter tree for Bounty Hunter master ?


Fri Aug 16, 2013 3:09 am
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